If you are hungering for challenging sidescrolling adventures, chances are you've scratched that itch with La-Mulana, a nonlinear 2D platformer from NIGORO, the Japanese developer of Cave Story. La-Mulana saw you venture deep into the eponymous ruins in search of your father, and only through death after death did you learn the tricks needed to overcome its many obstacles. The remake of the title was localized for PC and Wii back in 2011, and NIGORO believes it's high time to deliver the La-Mulana magic once again.
Indie publisher Playism hopes to help NIGORO by launching a Kickstarter campaign for a sequel on PC, aptly titled La-Mulana 2. The name of the game is still "Archeology Adventure", and as Lumisa Kosugi you'll brave the ruins of Eg-Lana to investigate recent monster sightings. NIGORO is hoping a create an adventure in the vein of the original that promises 20-30 hours of gameplay.
Playism hopes to raise some $200,000 USD through crowdfunding in order to help cement NIGORO's development for La-Mulana 2. It hasn't escaped the developer that this comes across as quite the lofty pledge goal. NIGORO director Takumi Naramura explains:
"I believe in the potential indie games have in Japan. That's why we're based here. However, I don't believe Japanese sales alone will amount to a number we can honestly call a success. For this reason, funding for translation and travel abroad are essential.
"I'm sure many people consider $200,000 to be far too high a target for an indie game, but frankly speaking, it's the minimum we can make this project work on. We want LA-MULANA 2 to be a product of amazing quality.
"Simply completing the development of the game will not be enough to satisfy us. We want to take this game to every corner of the earth and have people enjoy it."
It wouldn't be a Kickstarter campaign without stretch goals, which include ports to home consoles, handhelds, Mac as well as Linux. The crowdfunding deadline is currently set for February 22nd. It will be interesting to see if a Japanese indie developer can make the same sort of waves on Kickstarter that Western developers can potentially do.