Developers have gathered at Valve's Steam Machine showcase event Steam Dev Days, held in sunny Seattle, Washington. Did I say sunny? I meant raining as in raining awesome gifts on all of its attendees. Each developer will receive their very own GigaByte Steam Machine shown at CES, as well as a Steam Machine controller. Oddly enough, however, the controller is a bit different than what we've been shown prior.
The new controller design drops the most expensive tech in the controller, the touch screen which previously rested at the center. In its place, currently, are two sets of button diamonds offset just below and towards the center compared to the track-pads of the controller. Valve stated that it, "didn't make sense," that the most expensive part of the controller was the least used. The diamond buttons allow for some backwards compatibility with other controllers.
Valve did say that while this is the design they're running with for the interim, including the free controllers they provided developers today, more changes would come. Initially they'll only have the "cheap" version, though more expensive versions of the controller could come in the future with additional features.
Probably a good move to get rid of the touch screen at least initially to try and improve user adoption of the controller. Nothing like having to spend over $500 for a console and then another hundred for a controller whose main feature isn't used in most games. I still want it. Touch screens are rad. Also, I should have gone to Steam Dev Days.