Alien is a horror film. Aliens, its sequel, is an action movie. Most games that are built on the Alien/Aliens license are based on Aliens, which is a damn tragedy. Today, Sega and developer Creative Assembly decided to make the right choice. Introducing Alien: Isolation, a first-person survival horror game from the creators of the Total War, a direct sequel to the original Alien moving starring Ellen Ripley's daughter.
Is it okay to believe in an Alien move so soon after the disaster that was Aliens: Colonial Marines in such recent memory? Hell, it's surprising Sega didn't just cancel all Alien games after Colonial Marines, just because it burned so many people on the franchise. That's a good sign for Alien: Isolation, right? That it still exists so soon after Colonial Marines? Maybe it's just that it's such a different genre, or maybe it's just that Sega knows it'll make its money back no matter the game quality. I don't care. I want to believe.
Alistair Hope, Creative Lead at Creative Assembly, described his upcoming project (awesome name, by the way):
"In Alien: Isolation, we have taken the series back to the roots of Ridley Scott’s 1979 movie, the original survival horror. Our Alien is a truly terrifying creature, as intelligent as he is hostile, relentless, brutal and unstoppable. This is the Alien game fans of the series have always wanted."
Also, who would have thought Creative Assembly of all developers would be working on an Alien FPS? These are the guys behind the Total War franchise. A franchise they've solely worked on for years. I suppose they earned Sega's trust and wanted to expand their horizons. Still, this game will be a big experiment for all parties. BELIEVE.
Alien: Isolation will launch in 2014 for the PC, Xbox One, PlayStation 4, Xbox 360 and PlayStation 3.