Oh boy. With the Xbox One and PlayStation 4 launches coming in the next month, it's about time we get some good console war material burning. Confirming rumors from the past few weeks, Infinity Ward's Mark Rubin made a statement today that Call of Duty: Ghosts did in fact run at 1080p upscaled from 720 on the Xbox One, while running natively at 1080p on PlayStation 4. Both titles run at 60FPS.
Here's Mark Rubin's full statement, released via Twitter earlier today:
"Hey, been on the road last couple weeks so haven’t had a chance to update, but wanted to confirm that for Xbox One we’re 1080p upscaled from 720p. And, we’re native 1080p on PS4. We optimized each console to hit 60 FPS and the game looks great on both. Still on the road, but glad to see the great reception to Extinction. Can’t wait for next week's launch."
Let's be entirely honest here, just because the Xbox One's resolution in inferior to the PlayStation 4 doesn't mean it won't have improvements in other areas. For instance, some next-gen games are said to be much more aliased on the PS4, which makes the 720p version of the game look better in motion. This is probably not even worth saying, but let's not jump to conclusions on visuals until we see the final product.
Also, does it even really matter? Microsoft's Xbox 360 has been the go-to platform for Call of Duty fans for some time now, which is why Microsoft is so willing to spend money for earl access to content like DLC. Odds are fans will still flock to the Xbox One for next-gen too, despite the difference in resolution. But we have to ask, will fans start leaving for the PlayStation 4 bit by bit?
Call of Duty: Ghosts launches on Xbox 360, PS3, Wii U and PC on November 5, followed by next-gen console launches as each platform is released. That's November 15 for the PlayStation 4 and November 22 for the Xbox One. Now to see if Neoseeker will give in to the dark side of fanboy wars.