Neoseeker : News : League of Legends' Xypherous in-depth on Season 4's meta-changing ward and vision updates
Sort by date: ascending descending
-1 thumbs!
^
Rune Ripper Oct 24, 13
The ward limits are a blemish on otherwise positive changes. The idealism that supports should be the only ones to ward will remain in the lower levels of play for some time, and the people who avidly warded in games to make up for their teams lack of responsibility to help maintain vision control will now suffer as they are limited to just 4 wards.

4 wards are more than enough for a team in numerous situations, but whilst multiple lanes are being pressured or the teams are split (or the hundreds of random reasons your team won't group in solo queue) if it's down to one person to ward like it so often seems to be then it will become a hinderance. Will this hinderance force more people to actively ward? Some, yes, but in League of Legends logic doesn't always apply. A trinket is not an excuse for people to not buy wards, but this will be the case I'm sure.

On the other hand, seeing supports leave the base with 10 sight wards as well as their sightstone is ridiculous. More often than not I see supports watching what the pro supports do (lots of wards and oracles, minimal items) and buying nothing but a ruby sightstone, boots, GP10 and Oracles every recall. It's painful to see. This won't change the minds of some worryingly anti-ward players, but at least the supports won't waste so much gold warding the map inefficiently.

It's great that the problem of deciding late-game between sacrificing vision for a sixth item has been circumvented. The trinkets sound good to me, I'm interested to see some numbers on them.


Also, the lens trinket is a direct nerf to Fnatic. Riot pls.
Last edited by Rune Ripper :: Oct 24, 13
0 thumbs!
^
Epoch Oct 24, 13
I dont see wards used often, i play heimy as my main and i use wards all the time, but i dont think reducing the carry capacity by 1 will make that much of a diff. and the HP on turrets is gonna be OP broken for awhile. i think
0 thumbs!
^
baragon600 Oct 24, 13
this is so stupid people dont know how to buy/use wards so now riot has ot hold their hands and teach them how on easy mode.
0 thumbs!
^
Lorx Oct 24, 13
quote baragon600
this is so stupid people dont know how to buy/use wards so now riot has ot hold their hands and teach them how on easy mode.
This is more a direct shift in how wards need to be bought. Yeah there's a bunch of people who use them incorrectly, either more or less, as RR said, but with either case, this dramatically changes how the vision war plays out.

You're right that this effectively forces teamwork into ward play, mid/top/jungle actually have to buy wards now to some extent instead of complaining that the person they cornered into playing support isn't doing enough. Really though, that's better for everybody anyway. Support now actually gets to buy items and feel more impactful and "rich", especially with the changes to assist gold*, they now become a real position, instead of that one spot some people love, but most people get shoehorned into. Other positions now have no excuse to not buy wards, it takes 4 wards to fully cover your jungle entrances, if you still have all your towers. Somebody else has to get a ward.

More importantly though, to decent players, this opens up the support role a lot. There's a lot of champions you could now consider bringing bot for their utility or ability to kill an ADC in lane, now that the gold tax on that role is drastically reduced. And as mentioned in Xyph's post, this also drastically changes the endgame ward balance. It's not a war of who can place more vision wards around baron. Heck even with all five people buying max out wards under this new system, they wouldn't be able to actually place as many wards as some teams were in S3.

More than anything else, this is a shift in how players need to approach buying and placing wards, it's a core system change, the handholding for players needing to buy wards is just a free bonus for some teamwork that wasn't happening.

*assist gold changes: There was a now-deleted redpost ReignOfGaming noted that explained a new change to Assist gold, since it's deleted, take the information with a grain of salt. The change notes that the larger your Kill-to-Assist gap, the more assists are worth to you. 0-3-20? That assist is going to be worth far more to you than if you were 18-3-2. It could be this was deleted in order to not spoil the surprise, it could be that it was made in error, or even it could be RoG pulling my leg, but if true, kinda neat.
0 thumbs!
^
ShadowCrystallux Oct 24, 13
...D:...You mean...I have to rely...on my team...during the ward game...

I'd love this if I wasn't a support main, but because I am, I have to make up for my team's incompetence, and now I actually can't do this in every game. There are few ADCs that pick up wards (I'm lucky to be blessed by a few friends who do), and now it's actually important for them to get wards, particularly during the mid game where vision is essential.

I can also see Evelynn becoming a right bitch after this patch.

On the other hand, I do love this idea, but there's gotta be something else for me to do as a support to make up for team incompetence (especially when stuck with quadra queues in normals). I can see Pink Wards becoming obsolete to Oracle's very, very early in the game.

I have an idea for Pink Wards, for them to have Evelynn invisibility. This means you actually need to keep an eye on where wards are being thrown around, especially early on, as opposed to just realising a ward a mile off and going for it when deemed safe to do so.

I don't know, I love and I hate it.
0 thumbs!
^
Lorx Oct 24, 13
Oracle's is in flux right now, they're not sure what they want to do with it.

ADC is actually the position that should generally be buying wards the least, due to their scaling. It really depends on your teamcomp (and how your jungler plays), but the general rule of thumb for who buys how much wards tends to currently be Support>Jungle>Top>Mid>ADC.
0 thumbs!
^
ShadowCrystallux Oct 24, 13
quote Lorx
Oracle's is in flux right now, they're not sure what they want to do with it.

ADC is actually the position that should generally be buying wards the least, due to their scaling. It really depends on your teamcomp (and how your jungler plays), but the general rule of thumb for who buys how much wards tends to currently be Support>Jungle>Top>Mid>ADC.
Yes, but they should still honestly buy a ward or two in the entirety of the game currently imo. Now with this update, everyone relies on eachother to actually contribute, else everyone suffers.
0 thumbs!
^
Lorx Oct 24, 13
quote ShadowCrystallux
quote Lorx
Oracle's is in flux right now, they're not sure what they want to do with it.

ADC is actually the position that should generally be buying wards the least, due to their scaling. It really depends on your teamcomp (and how your jungler plays), but the general rule of thumb for who buys how much wards tends to currently be Support>Jungle>Top>Mid>ADC.
Yes, but they should still honestly buy a ward or two in the entirety of the game currently imo. Now with this update, everyone relies on eachother to actually contribute, else everyone suffers.
Or they all benefit, if your teammates actually want to win. If they want to win, they will buy wards, they will use their trinket. Otherwise they're just throwing the game much like they already are now. It's great that currently the support can pick up the slack, but the reality of it is in many games players are expecting the support to just do all of that as part of the position, not to cover for their own ineptitude. It may be a bit of a learning transition period, but I'd expect most players will eventually suck it up and stop losing games for their teams by not helping with vision.
0 thumbs!
^
timeshine Oct 24, 13
As a jungler I don't know how I feel about this... It seems unless you opponent is stupid there is no reason why they wouldn't have some part of their lane warded (free trinket ward). Ganking is going to be harder and its going to make certain junglers stronger than they already are (zac, nocturne, evelynn). Should be kinda interesting but it sounds more just annoying to gank lanes.
0 thumbs!
^
Lorx Oct 24, 13
quote timeshine
As a jungler I don't know how I feel about this... It seems unless you opponent is stupid there is no reason why they wouldn't have some part of their lane warded (free trinket ward). Ganking is going to be harder and its going to make certain junglers stronger than they already are (zac, nocturne, evelynn). Should be kinda interesting but it sounds more just annoying to gank lanes.
Depends really, you should be able to sweep much more effectively. If your aim is to gank, recall or start with Sweeper, and make two passes. Similar to what you have to do already, but this time you have a free Oracle use on a cooldown to scout with. If you're ganking bot, one of those laners could consider bringing Sweep as well, to clear for you. Perhaps Sweep+Lens+Normal Wards could be a duo lane start strategy so you have the best of both worlds, or you fight to keep your Vision Ward up, since they're permanent, an action which comes with it's own risks and rewards, since any good ward spot is going to be hard to defend if the jungler comes in to make things a 2v3.

It opens up a lot of strategies and ideas, will definitely be interesting to say the least.
0 thumbs!
^
timeshine Oct 25, 13
I think it comes down to how exactly the sweeper work. Whats the cooldown on it, whats the radius, etc. Currently I feel if I go down to sweep they will just pull back until they can reward. Maybe I think bot lane would play more cautious and have better map awareness and would immediately notice the wards disabled. Although, I still think junglers with stealth or long range dashes (zac and nocturne) are going to become stronger because then you can place the enemy in a false sense of security (not that they didn't do that before).
0 thumbs!
^
BlackScythe Oct 25, 13
They just need to remove wards period. The whole idea of them is pretty terrible. They are still making the game be around putting up little sticks and taking them down.
0 thumbs!
^
ShadowCrystallux Oct 25, 13
quote BlackScythe
They just need to remove wards period. The whole idea of them is pretty terrible. They are still making the game be around putting up little sticks and taking them down.
Without them though, there's little to no counterplay for objectives, and the jungler gains an insane amount of power (as well as roaming mid laners) as a result of their removal. Game times would vary even more than they do now, depending on if a team snowballed from ganks or if everyone was too fearful to push. Wards are massively important to the game, removing them would effectively ruin the game imo.
0 thumbs!
^
BlackScythe Oct 26, 13
quote ShadowCrystallux
quote BlackScythe
They just need to remove wards period. The whole idea of them is pretty terrible. They are still making the game be around putting up little sticks and taking them down.
Without them though, there's little to no counterplay for objectives, and the jungler gains an insane amount of power (as well as roaming mid laners) as a result of their removal. Game times would vary even more than they do now, depending on if a team snowballed from ganks or if everyone was too fearful to push. Wards are massively important to the game, removing them would effectively ruin the game imo.
Hardly, you've just apparently never played matches without wards.
^
Sponsored
Sort by date: ascending descending
- This news story is archived and is closed to new comments now -
Newsletter
Latest News
Latest Inhouse
PowerColor R9 285 TurboDuo Review NZXT Kraken X31 Liquid Cooler Review AMD FX 8370 & FX 8370E Review Intel Core i7 5960X Review OCZ RevoDrive 350 480GB Review AMD A10-7800 Kaveri APU Review
(0.0914/mc/web6)