Since it was revealed that Deep Down would be a free-to-play online game gamers have been waiting to hear how they'd end up paying in the long run. It's never a fun process, learning how a free-to-play title will gouge players, though occasionally it's a pleasant surprise. With Deep Down, keep us set on "Undecided" as today Capcom posted a few Twitter messages talking about a customizable New York home for players, while promising a video next week on "Interior Furniture."
Yes, when the player isn't busy delving into dungeons they'll be relaxing in their posh two-story New York condo. How much of the room is customizable is unclear, but if I was a free-to-play marketing employee at Capcom, I'd say, "As much as you're willing to spend to get!" Here are the three Capcom tweets that detail Deep Down's "The Room":
I would like to briefly introduce the 2094 stage called “the room” today. The room is a two-floors structure, and it’s literally the place where the hero (the player) lives in New York. The screenshot shows the second floor.
Interior furniture like the Toro and Kuro (the two mascots of PlayStation Japan) shown in the TGS trailer can be placed freely in the room. You can also decorate the walls with free wallpapers and posters. It’s thought as a place to come back to and “heal” after the fierce fighting in the dungeons.
I would like to explain a little more about the room next week, and you’ll also see the video “interior furniture” about it, that is being prepared. So stay tuned!
Since there's no video to check out this week, Capcom instead provided a screenshot of "The Room" for us to pretend with. I'm going to pretend that it's just my imagination that the room actually has any sort of healing effects, as the Capcom tweet implied, and that microtransaction furniture won't change how fast the hero heals or what stats he gains. Gah, this pretend session is horrifying.
Deep Down is a PlayStation 4 exclusive that's planned to be free-to-play. While there's no currently planned release window, it's likely to hit in some capacity -- beta or otherwise -- in 2014.