Terraria's 1.2 patch has been a resounding success, adding a ridiculous amount of content to a game many thought had grown well past its prime days. The success has even made lead developer Redigit ponder whether to keep patching Terraria or to move onto his studio's next project. What might that project be? Why, Terraria 2, of course. Yes, Redigit revealed today that the "mystery project" he left Terraria development for some months ago was actually the game's sequel.
Here's Redigit's comments confirming the sequel, as well as a few details on what he's looking to add or change:
"I’m super excited about starting Terraria 2. It’s a ways out, but it’s gonna have a lot in common with the original. It’s gonna be quite different as well. I really want to expand on the whole Terraria universe."
"There’s a lot of stuff I’m locked into with Terraria. The way loot works, the way character progression works. In Terraria 2, I really want to have infinite worlds so you’re not just stuck to one world. You can travel anywhere. I want more biome diversity in that, too. There’s a lot of stuff [I want to add and change]."
When Redigit originally announced he was taking a break from Terraria and moving on to a mystery project, many fans figured that was the last we'd hear of the game. After all, part of the original development team had left the team for another project and this was months before Terraria on consoles had been announced. Suddenly the game was growing more and more successful, but enough so to justify returning to the project?
What a wondeful and comforting surprise to hear that Terraria's developers never actually left or quit on Terraria. They'd only moved on to Terraria 2, but even they couldn't avoid coming back and updating it to 1.2. Now the question is can they persuade themselves to wrap up the game and move back to their sequel. Ah, the trouble of being an indie developer.