Ah, every WildStar DevSpeak trailer released is a painful memory that the game has been delayed into 2014 and there's no beta in sight. Carbine, why do you toy with me so? Today's trailer focuses on "Ability Mechanics" or more precisely how WildStar does ability mechanics differently.
Carbine breaks down ability mechanics in MMOs into three different types: instants, cast times, and channels. Their problem with these three subtypes of abilities is that they aren't particularly dynamic and, well, they think they can be better. Thus, they're creating more dynamic, reactive ability mechanics that encourage movement and additional player input.
A few of Carbine Studios' interesting ability mechanic cast methods detailed in the trailer include:
- Rapid Tap: once activated, button presses cast the ability multiple times until time runs out.
- Ability Charges: Multiple uses, but no time limit so players can use the ability with precision timing.
- Charge and Release: Hold a button to charge up and release as necessary.
- Press and Hold: Reactive channel that stay active while a button is pressed, but can be canceled in order to use other abilities at any given time.
According to the Carbine developer in the video WildStar's combat is designed to focus on movement and aiming. Not matter a player's role, Carbine wants them to feel, "like a spider monkey ninja. If they want."
WildStar is currently planned for release on PC in spring of 2014. Until then we'll just have to settle for more of these high quality DevSpeak trailers. Speaking of which, it sounds like Carbine's prepping up to start talking about classes! Hooray.