Neoseeker : News : Inafune acknowledges similarities with Mighty No. 9 and Mega Man, not concerned with legal issues
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Slash Sep 3, 13
quote Article
The man did kind of make both, after all
I remember reading Inafune saying that the Megaman series was already in work even before he joined Capcom and that he didn't even design Megaman.

http://www.gamespot.com//news/tgs-07-mega-man-celebrates-20th-anniversary-6179759?
quote Inafune
"I'm often called the father of Mega Man, but actually, his design was already created when I joined Capcom," he explained. "My mentor [at Capcom], who was the designer of the original Mega Man, had a basic concept of what Mega Man was supposed to look like. So I only did half of the job in creating him. I didn't get to completely design a Mega Man [protagonist] from scratch until Zero (Mega Man X, SNES). Back when the SNES was coming out, I was asked to give Mega Man a redesign, so I created this character. But I realized that this design wouldn't be accepted as Mega Man, so I had another designer create the new Mega Man, and I worked on Zero to release him as the 'other main character' that would steal all the good scenes!"
Last edited by Slash :: Sep 3, 13
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Huntereb Sep 3, 13
Slash

But he drew up the design for him, and he ended up drawing what Capcom wanted MegaMan to be. I think what you mean is that Capcom already had an abstract thought of what they wanted him to look like, they just needed other people to come up with the final product, and he ended up winning that.
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shadowhunterxyz Sep 3, 13
wow over a million donated already... now who the hell said the fans werent involved enough for MML3? most of the backers look like they want no.9 even though capcoms label isnt even on it
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Slash Sep 3, 13
quote Huntereb
Slash
But he drew up the design for him, and he ended up drawing what Capcom wanted MegaMan to be. I think what you mean is that Capcom already had an abstract thought of what they wanted him to look like, they just needed other people to come up with the final product, and he ended up winning that.
quote Inafune
I didn't get to completely design a Mega Man [protagonist] from scratch until Zero (Mega Man X, SNES)
My mentor [at Capcom], who was the designer of the original Mega Man, had a basic concept of what Mega Man was supposed to look like. So I only did half of the job in creating him
So yeah he's not the creator or father of Megaman. It was his mentor all along.


quote shadowhunterxyz
wow over a million donated already... now who the hell said the fans werent involved enough for MML3? most of the backers look like they want no.9 even though capcoms label isnt even on it

If Capcom released a Megaman game and it only sold 24k(granted the kickstarter does have 28 days left), that would be a massive flop.
The only thing this kickstarter shows is that there's a small number of megaman fans that are vocal/desperate for a megaman game.
Last edited by Slash :: Sep 3, 13
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shadowhunterxyz Sep 3, 13
quote Slash
If Capcom released a Megaman game and it only sold 24k, that would be a massive flop.
The only this this kickstarter shows is that there's a small number of megaman fans that are vocal/desperate for a megaman game.
you bring up a good point slash, though i can see why the numbers are low for 3 reasons
1. capcom dicked with the fanbase so much it's like why bother? but 24k is still a decent amount

2. its a kick starter and since it's not being publish by any major company it will be labeled as an indie game, even though the famous "creator" of megaman is making it

3. it doesnt have "megaman" in the title
Staff
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RabidChinaGirl Sep 3, 13
shadowhunterxyz Well, to be fair, the number of backers doesn't necessarily equal the number of buyers. Backers are only those who've contributed money to the project.
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AznLiquid Sep 3, 13
Indeed, the number of backers isn't a good indication of exactly how many fans would buy a game. Early backers are people who are willing to give money with no guarantee of return, they'll always be in the minority. FTL was backed by 9800 people, the sales figures haven't been released but the devs said it was so successful that they won't have to use kickstarter again in the future.
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Shave ya Head Sep 4, 13
Wow, it's doing well. I can't afford to donate, but I might buy the actual game if it comes to fruition.
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ImmoStride Sep 4, 13
At the rate the kickstarter is going they'll reach the amount for console ports in no time
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