Part of the Xbox One's launch titles revealed this morning, the Kinect-based fighting game Fighter Within is Ubisoft's big game announcement of the show. Yes, that means players can punch, kick and block in real-time and expect their in-game character to respond in like. Sounds like a broken television and a fist-fight waiting to happen to me! Yet maybe the Kinect 2.0 with Xbox One can really deliver.
If you want to hear the marketing blurb for Fighter Within, here's Ubisoft's Marketing VP Tony Key's pitch:
"Fighter Within taps into the ultimate fighting game fantasy by offering players the most engaging and physical motion fighting experience on Xbox One. Players will square off against their friends to test their skills, prove their dominance and unleash their Fighter Within."
I guess if that statement didn't totally turn you off from trying the game out, there are some more interesting features worth mentioning. Real-time wounds is an interesting concept, 1:1 motion recognition, multiplayer fights, and some sort of combination system so players dont just flail-to-win.
The Fighter Within launches with the Xbox One in November and, considering it's built for Kinect, is exclusive to the next-gen platform. Can't wait to see some gameplay footage of this bad boy to really get a grasp on what we're dealing with. Honestly it's impossible to tell through the marketing language whether any of this stuff is accurate. All I trust is Kinect and fighting game, and to my ears that sounds like a recipe for disaster.
Debut cinematic trailer - Youtube