BioWare continues talking Dragon Age Inquisition, and this time, it's all about the war in Thedas. Yep, I'm talking about that inconvenient little issue Templars and mages have gone and started. Dragon Age Inquisition will be taking place right in the heart of the raging conflict, and as an Inquisitor, you have the ability to change the fate of the world and shape it how you see fit.
For those who missed out on the first two games, all you need to know is that Templars and mages don't get along. At one point, Templars were the military branch of the Chantry, essentially a special group outfitted to police the mages or potential mages in many parts of Thedas. In Dragon Age II, a crazy mage by the name of Anders decided to blow up a church to prove that mages deserve to be free of the Chantry's rule. You can imagine how well that sat with the Templars.
Interestingly, the Chantry was scared enough to make peace with the mages, but the Templars certainly didn't agree with that sort of thinking. As a result, the Templars broke off from the church to hunt and slaughter casters. You can imagine how well that sat with the mages.
As a result, all out war was declared in what is now being referred to as the Mage-Templar War.
Your role in all of this is as a (theoretically) neutral party. Your job is not to take sides, and BioWare is going to make sure that in Inquisition, neither faction is completely innocent or at fault. Rather than witnessing the Templars and mages at their worst, you'll actually see how the two might be, well, right.
Writer David Gaider explains:
“I think a big part of Dragon Age II was letting the player see the people who thought that things were bad by these extremists. And now in Dragon Age: Inquisition we want to show the player the people who feel that they’re right. That they’re on the side of good, not from the side of, ‘I am an extremist who has this view that might be hard to understand,’ [but] more, ‘This is why my position is morally correct.’"
This being a BioWare game, you will probably end up choosing sides often, but I guess the choice won't be so clear this time around. Granted, I'm not expecting Witcher levels of gray, but it's something to look forward to, nonetheless.
Cassandra, the Seeker we met in Dragon Age II, will be another vehicle with which BioWare tells the story. She's not exactly choosing sides either, and what happens throughout the war might alter her perceptions.
In addition to the Seeker, Varric, and Morrigan, Leliana may also be appearing in Inquisition. Creative director Mike Laidlaw states:
“We’ve been building Leliana up to essentially act as an agent to the divine. I think it would be fair to expect that she might have some say, especially given her appearance at the end of Dragon Age II. But beyond that, mum’s the word.” Leliana has always represented faith and spirituality, often testing belief and being a way to question players about how they feel about the Maker. “As far as I can tell, if you look among our fans, people have a lot of strong opinions on [the Maker]. It’s a good place to go.”
Overall, the game is going to have a much darker tone than its predecessors. Well, Origins was pretty grim, so this ought to be pretty good. Gaider adds:
"Making the decision harder is stopping and thinking, ‘What is the right outcome? What do I want out of this problem? What do I need to have happen?' For some players that’s very simple, but if you can have an argument about it, that makes it Dragon Age.”