As promised, Ubisoft Creative Director Patrick Plourde has unveiled his small-scale RPG project Child of Light today at GDC Europe. Built on the Rayman Origins engine, Child of Light will be a 2D side-scroller with turn-based RPG battles and is said to be inspired by Final Fantasy VI, Miyazaki, and European fairy stories. While today's unveiling focused on the artistic side of the project, expect a more in-depth look in two weeks during Ubisoft's Digital Days.
With the Rayman Legends engine UbiArt Framework, Plourde is hoping to create a "living painting" in motion. And how! From the brief teaser, captured in Vine form from IGN writer Andrew Goldfarb's Twitter below, we see a bright fantasy world coming to life. Sunlight pouring through the trees, what seems to be a tower in the distance and we see the birth of... a fairy?
Child of Light continues to be somewhat of a mystery. It's one thing to say you're a side-scroller with turn-based combat, but another thing altogether to see that in motion. Are we talking random battles? Or will Child of Light feature a very linear progression path with set battles? Then of course we're also left wondering what platforms the game will come to as well. Oh, and that release date thing, too. More information in two weeks!