BioWare has been paying attention to the fans, so Dragon Age Inquisitions will definitely be seeing the return of a more robust combat system. The studio's not offering exact details at this point, though, just reassurances.
Creative director Mike Laidlaw offers his two cents in an exclusive with Game Informer. A big issue (one of several) in Dragon Age II was that it removed a lot of control from the player's hands. Players didn't seem to like that much, particularly the watered-down party system. Sure, you could control and tweak your party a little bit, but it all paled in comparison to the customization and micromanagement from Origins.
Popularity of games like XCOM: Enemy Unknown and excitement for games like Wasteland 2, according to Laidlaw, is evidence that players want this control back. And that's what BioWare is trying to do in Inquisitions, while keeping the responsiveness of Dragon Age II's combat.
In an exclusive video, senior gameplay designer Josh Stiksma shows off some of the pre-alpha content. It still looks a lot like Dragon Age II, but he demonstrates how enemies are designed for more strategic confrontations. In one instance, he uses harpoon to stagger an enemy, forcing it to drop its shield. Then he can approach the hostile and attack.
Which combat system would you prefer to see?