Bad news for Crystal Dynamics, developer of the Tomb Raider series, as 12 positions have been cut by parent company Square Enix. Apparently the losses only affect the team working on an announced yet unknown game and not the Tomb Raider sequel, so at least development should be just fine on the latter. Square Enix had the following to say about the cut:
We've made some decisions at Crystal Dynamics last week around the second project we’re working on, which has resulted in a small number of roles (roughly 12) becoming redundant as we re-scope the project. This doesn't affect the Tomb Raider development team, who as confirmed last week are well into production on a next-generation sequel. We're a close-knit team at Crystal and wouldn't be making these changes if we didn't feel it was absolutely necessary. We'll help those affected as best we can and we want to thank them for their hard work and commitment.
Retooling games usually ends up in a restructured team, just it's sad that a dozen Crystal Dynamics employees are now looking for work. That new game is still basically unknown as to what exactly it'll be, since neither the developer nor Square Enix have said a word otherwise after announcing it back in January 2012. There's really no telling what it's going to be even be like, but since Square Enix felt some positions could be removed, maybe it's a smaller project.
And as for the Tomb Raider sequel, well it's going to be on next-generation systems and that's about all we know. Once more information on it and Crystal Dynamics' other project surfaces, you can be sure to find out here.