Neoseeker : News : Ex-EA CEO John Riccitiello weighs in, says games industry has too many "opportunists" looking to profit
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rpg Jul 31, 13
Awesome, Good news thread.
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ImmoStride Jul 31, 13
It's interesting to see these things said by the former head of one of the worst companies in the industry, and it's more surprising that I mostly agree with him.
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rpg Jul 31, 13
quote ImmoStride
It's interesting to see these things said by the former head of one of the worst companies in the industry, and it's more surprising that I mostly agree with him.
I know, for once I as a consumer/gamer am now insulted by what an (former) EA ceo says that appears on a news thread :]
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Mikau Kahn Jul 31, 13
quote ImmoStride
It's interesting to see these things said by the former head of one of the worst companies in the industry, and it's more surprising that I mostly agree with him.
Remember that he stepped down and wasn't fired. He left by his own decision.
His morals must have finally told him what he was doing was wrong and he acted upon that thought.
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DragonSlayer45 Jul 31, 13
CEO leaves EA. Starts making sense. I cannot simply fathom..
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THM Jul 31, 13
May God bless CEOs!!!
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Dilweedle Jul 31, 13
I couldn't agree more, finally somebody is making sense.
Staff
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RabidChinaGirl Jul 31, 13
quote Mikau Kahn
Remember that he stepped down and wasn't fired. He left by his own decision.
His morals must have finally told him what he was doing was wrong and he acted upon that thought.
Not to be a downer, but his resignation probably had more to do with the company's overall poor performance.
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Yay4sean Jul 31, 13
He has to say some halfways intelligent things to recover his reputation!
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Praetorian_Lord Jul 31, 13
Oh yeah, because EA under Riccitello were a shining example of creativity superceding profit.

Someone needs to tell Riccitello how the free market works. You've got the dozen or so major players owning 95% of the market share, and the only way any new company can get their feet in the door is by making money by any means necessary. Then they have the necessary funding to start getting creative and doing their own thing. Maybe you're pissed because people are stealing the ideas your company paid millions of dollars for and improving on them, but if gamers share your views they won't buy these games. As it turns out, these games actually sell really well. I'm no economics major, but what does that tell you?

I'd much prefer a video games industry with thousands of 'opportunists' to one that's dominated by one or two enormous corporations. Suck it up, John.
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SpartanNinja Jul 31, 13
quote Praetorian_Lord
Oh yeah, because EA under Riccitello were a shining example of creativity superceding profit.

Someone needs to tell Riccitello how the free market works. You've got the dozen or so major players owning 95% of the market share, and the only way any new company can get their feet in the door is by making money by any means necessary. Then they have the necessary funding to start getting creative and doing their own thing. Maybe you're pissed because people are stealing the ideas your company paid millions of dollars for and improving on them, but if gamers share your views they won't buy these games. As it turns out, these games actually sell really well. I'm no economics major, but what does that tell you?

I'd much prefer a video games industry with thousands of 'opportunists' to one that's dominated by one or two enormous corporations. Suck it up, John.
Pfftt... HA! how do you explain Minecraft or ANY Kickstarter or Greelight?

Dont get me wrong you have a point but tyere is no such thing as a true free market or perfect system whatsoever.
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Praetorian_Lord Jul 31, 13
quote SpartanNinja
Pfftt... HA! how do you explain Minecraft or ANY Kickstarter or Greelight?
They make up the 5%.
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SpartanNinja Jul 31, 13
quote Praetorian_Lord
quote SpartanNinja
Pfftt... HA! how do you explain Minecraft or ANY Kickstarter or Greelight?
They make up the 5%.
Idk man... There are a lot of kickstarters and generally speaking only about 2-3 original games that do really well (I.E. Bioshock Inifinite (which itself is pretty mundane as far as FPSs go, The Last of Us, I consider Tomb Raider to be one despite the supposed loss. Every other thing hat did well were... copies and sequels. And if you consider the fact that none on that list is part of a franchise except TLOU its an even smaller percentage.
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nipsen Jul 31, 13
So basically: Riccitello doesn't like Zynga, and believes the industry is in a major upturn thanks to the grand creative vision of comparatively serious companies such as EA.

Controversial and hard-hitting statements!

Seriously, though - when you've overseen how many hundred franchise-milking operations? Never mind actual destruction and total consolification of IPs that were of incredible quality in the first place, such as Battlefield. How much right do you have to complain about opportunists in the industry then?

Guy also earned a huge paycheck, regardless of how many developers they fired. And he also had a bonus of the kind that would have funded a relatively large studio for a year.

So how much right does he have to talk about opportunism that doesn't result in anything that benefits the industry?

The truth is that Riccitello and EA represents a great example of a company that makes money in spite of not offering a very good product. And in every sense is that company that automatically steers by what sells, and what is "supposed" to sell, rather than what is a quality game. That's why a legendary developer like DICE ended up releasing several games that either became easier and with more auto-aim, with a server solution that simply did not work for anything except make EA money - or else ended up not being able to run sequels to a game such as Mirror's Edge. Because, among other things, Riccitello thought the control scheme didn't work. That it was just not assisted and automatic enough. So obviously it wasn't mainstream and what "gamers" expected.

But I guess no one remembers that.
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