Neoseeker : News : World of Warcraft subscriptions drop to pre-Burning Crusade levels, now at 7.7 million worldwide
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overKill Jul 26, 13
I think it's majorly due to a lack of real, good content coming out of the Blizzard. When I purchase a game, I play it until I've run out of things to do in the game, and then I stop playing it and find something else to do.

I personally am not a fan of their expansion system, where you have to pay an additional amount for updates to the game; When you're already paying for the subscription to the game itself, I think all expansions / updates should be free. They'd probably see an increase in subscribers if it weren't so damned expensive to play the game
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LloydToS Jul 26, 13
I agree it is probably also a pricing thing, there are more and more great free to play or 1-time purchase games coming out which attract alot of players. WoW has relied on it's popularity for a long time. I also think that the many people that loved warcraft (not the mmo) games and started WoW have left by now, I am one of them myself. I would want to see a Warcraft 4 more than any other game from Blizzard right now, although due to SC2 It's very unlikely to happen.
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Danger Jul 26, 13
I doubt Blizzard have anything up their sleeve that will really revitalize the fan base. They'll get a boost with another expansion but it's understandable they're gonna be on a slow decline. They'll still make money for a long time to come though.

It's about time a WoW killer came along.
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Animatrix Jul 26, 13
When WoW and Burning Crusade came out, I played it for awhile, but the monthly fee made things a bit tough. It was an expensive habit to keep up with, and the reward wasn't even THAT satisfying.

In my opinion, and this is only my thoughts on the subject, Elder Scrolls Online is going to take the spotlight when it does get released.

But like LloydToS said, I would honestly prefer a Warcraft 4. Hell, every once in awhile when I'm tired of my console, I hop on Frozen Throne Bnet and play Gaia or other RPGs and games for free.
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Zombie_Barioth Jul 26, 13
Its probably a combination of things. A lot of long-time WoW players are probably getting bored, keeping up with subscription fees and expansion packs is getting expensive, and F2P is becoming wide-spread so there are a lot of alternatives cropping up.
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Etherlight Jul 26, 13
quote overKill
I think it's majorly due to a lack of real, good content coming out of the Blizzard. When I purchase a game, I play it until I've run out of things to do in the game, and then I stop playing it and find something else to do.

I personally am not a fan of their expansion system, where you have to pay an additional amount for updates to the game; When you're already paying for the subscription to the game itself, I think all expansions / updates should be free. They'd probably see an increase in subscribers if it weren't so damned expensive to play the game
I don't think the cost itself is the primary cause of the decline. Yes, the free MMO market is starting to become much more popular but I've looked at other free MMOs and there's not really much that match WoW's end-game, especially when it comes to raiding. If anything, the end-game is what's keeping the game alive as this patch has one of the best raids WoW has seen in a very long time.

Also, WoW, and most MMOs in general, aren't expensive on the whole. A console game is basically 4 months of WoW. Even in F2P games you might end up spending more than WoW with their in-game items (I used to spend alot of League, and I know some people who spend alot more than I do). WoW has expansions, but they're hardly expensive considering there's an expansion every year or so, which isn't a big investment.

I haven't checked the statement but I'm going to go with the assumption that much of the decline is coming from China. Which isn't surprising and tbh, isn't a huge dive in income for Blizz (although a loss is a loss I suppose). China players pay by the hour actually played, and it's really cheap too, so each player typically pays less than an average player in the West. OFC there's going to be losses from the West but that's mostly a result of people wanting something new. This game is pretty damn old after that. Although I'm starting to think alot of the decline from the West is coming from the tediousness and burnouts from having to do the same raid in different difficulties.
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Doffy Jul 27, 13
PvP is broke, PvE content can be seen with LFR. What else is there that gives a sense of community? I personally wouldn't play this game anymore if my guildmates stopped. I think its in the worst state its ever been in in all aspects. Really wish they adopted GW2 stuff, in fact, I wish Blizz just flat out stole GW2 PvP. At least then 1 thing would be done right.

Subs will rise when SoO comes out, fall again, then rise when the new expansion comes out. At least this time they won't make the mistake of Dragons Soul (Hopefully). With the store helm's being a slow drift towards a play to win attitude I know a lot of people who have quit because they want to remember the game how it was.
Staff
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Redemption Jul 27, 13
I personally quit WOW due to the tedium and grinding (this was 5yrs ago at least). My main interest was PVP but you're forced to grind and sit endlessly in repetitive raids to get good gear to be competitive in PVP. At the end of the day, I just didn't have enough time to spend on a game, and single player titles became a nice way to escape without being chained to the game. Cost is an issue too, but anyone thinking WOW is more expensive than F2P is probably underestimating the true cost of F2P.

I read studies that show F2P typically nets more revenue per user than traditional one time purchase and many subscription based services. I think this is averaged over all users. In subscription and one time purchase titles, your cost is fixed to the monthly fee or the one time payment... many F2P titles can have extremely high monthly costs for those who get really addicted. For mobile titles it's even more interesting: apparently purchasable titles on iOS/Android are all but disappearing in favour of F2P, where F2P can earn the developer many times more than a one time purchase price title.
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Doffy Jul 27, 13
True about F2P being almost more profitable. I tried Perfect World for example and almost everyone I came across had store bought gear (Main reason I stopped playing). There was also a game a tried out on iPhone a while back, unsure of the name but it played like those Dragonball-Z games on the GBA. Was a fun game but gets difficult fast and its either long grind or store gear to be able to fight the stronger stuff.

Regarding price I prefer Guild Wars 2 model of one time purchase. I can understand why you quit, to be fair to Blizz they did try to fix the whole PvP gear being better than PvE gear but so far they've just broken PvP a bit more which is unfortunate. What class did you play?
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BluePhoenix Jul 27, 13
quote Redemption
I personally quit WOW due to the tedium and grinding (this was 5yrs ago at least). My main interest was PVP but you're forced to grind and sit endlessly in repetitive raids to get good gear to be competitive in PVP. At the end of the day, I just didn't have enough time to spend on a game, and single player titles became a nice way to escape without being chained to the game. Cost is an issue too, but anyone thinking WOW is more expensive than F2P is probably underestimating the true cost of F2P.


See i never minded WoW's PvP, i mean i never bothered with Arenas, but i always enjoyed World and Battleground PvP they had some good moments in them and some bad moments but overall i enjoyed playing PvP in the game, I've not found any games that i enjoy it in as much really.
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Aurora Jul 29, 13
quote Redemption
I personally quit WOW due to the tedium and grinding (this was 5yrs ago at least). My main interest was PVP but you're forced to grind and sit endlessly in repetitive raids to get good gear to be competitive in PVP. At the end of the day, I just didn't have enough time to spend on a game, and single player titles became a nice way to escape without being chained to the game. Cost is an issue too, but anyone thinking WOW is more expensive than F2P is probably underestimating the true cost of F2P.

Since Cataclysm (I think), you've been able to level up by doing BGs. The experience is pretty good if you win.
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dvrocc Jul 29, 13
I can honestly say that WoW has finally seen the end of its hay-day, about 7 months into the new xPack and its losing roughly 600,000 subs every three months or about 1 million every six months which doesn't seem like a lot but if you look at 12 million down to 7.7 million those numbers hurt, I see some major layoffs coming soon.

Several reasons while the subs keep dropping.
1. the never ending dailies grind, since the dailies cap was removed (no longer 25 a day) a while back you can do every single daily in game I one day, that is a long grind.

2. the game is getting outdated, beta testing started in mid 2003 and went live in Nov 2004 if I recall, it has been the same content since 2004 with only graphical improvements, doing the same thing daily gets very boring.

3. blizzard is still asking for subs status for the same content 10 years old that every player has beat 10 times over and then some.

4. more games are going free-2-play and pulling major player base doing it supported with micro-transactions, this isn't new many MMOs have made the change and lived to brag about it.

5. blizzard made there flagship MMO way to easy over the years, in the past you were lucky to gain 3 or 4 levels a week now it is 1 - 90 is less then a week and even faster if you RAF (refer a friend) and grant some levels so that 1 - 90 is only a day or two, so sad why does blizzard have all the quest content no on goes through that any more.
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WoWkiller Nov 1, 13
The WoW Killer has already been to Azeroth, it was called Deathwing did a good job clearing out realms

TLK was a good expansion, but it already showed a lot about Blizz its new game play in terms of dungeon and raid structure. Witch has been reflected more and more in every expansion after that.

When i started back in the day, TBC was about to be released and the game was hard, lot of people died while leveling in outdoor areas on normal mobs. Dungeons and Raids were hard to get into, you really needed to know you people on the server to get to the good stuff.

Now everyone is running in a big nuke train after rare elites on some lame ass island full of hard mobs, you can do every raid you ever dreamed of with in a week after hitting 90, if you spend some time during the leveling process reading about the game so you know what to do and where to go.

Everybody and there mom has a legendary atm, witch is provided by the most easy and time sinking quest line ever. Its basicly made up out of rep grinding raiding for tokens and the best off all wait for 3000 Valor points with a total max of 1000 Valor each week ...

Witch is the second problem, with the Valor and Conquest Point caps blizz is trying to regulated the speed at witch we advance our gear/character. This and the new Tallent system and glyphs revamp, is loosing them players left and right. They removed tallents cause they dint want the same setups over and over (witch hasn't changed 1 bit), they revamped Glyphs for the same reason and failed again.

They simply removed all the good things that they thought where bad, dint listen to player feedback at all, there also fighting against the groups that try to have fun in PvP for what they are worth (Twinkers). Over time its fair enough to say Blizz is killing there own game, removing any kind of brain needed to play it nuking all fun aspects of the game cause a few people whined on the forum or true support tickets.

There is you Blizz killed ladys and gents, im telling you now like i already told blizz, sub are going to keep dropping untill they fix it. Cata was there down fall in terms of expansions, but the killer is blizz itself.

PS: Funny how the daily grind thing comes up over and over, i have not had any issues with it, and still managed to get to raid ready in a way to little amount of time.
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