BioWare did not endear themselves to a lot of people with the Dragon Age 2, which many folks would agree has more than its share of issues. At a recent panel at PAX Australia, fans were able ask developers some burning Dragon Age Inquisition questions, including how BioWare plans to handle the save transfers and mistakes made in the previous game.
When addressing the bad that came with Dragon Age 2, the devs also wanted to point out the good. BioWare writer Patrick Weekes did mention that Inquisition would not have reused levels -- thank God -- but also said that the action-based combat from the second game would be here to stay.
"I wouldn't want to lose that," he said. "What I would want to do is make sure [Dragon Age Inquisition] still allows the more tactical options that Origins had."
The silent protagonist of Origins will also be gone in favor of the more personal style of interaction. That's not to say we're getting another Hawke, but Hawke was a step in the right direction for BioWare.
Of course, practically every Dragon Age fan is wondering how save files will be imported. Producer Cameron Lee assures the community that saved game imports will be a thing, but he was also rather vague on how this is going to work, particularly on the subject of moving between current- and next-gen platforms.
Lee said, "We know what we want to do. It will absolutely come across - your decisions carry [and] will matter."
"The goal is that you can have an equally rich experience no matter which platform you're playing on," Weekes added.
And is BioWare worried about The Witcher 3 as competition? The developers didn't think so. On this, Weekes had quite a lot to say:
"Compete is the wrong word. There's a story people want to tell that the video game companies hate each other and 'our game is going to crush theirs', and that's really not true. I came to BioWare because I love games, and I hope that the next Witcher game is fantastic, and I hope that ours is fantastic and I hope that people buy both and play both.
"Every time another really great game comes out and raises the bar: that's not threatening - it's only threatening if we don't think we can ever do anything better. We look at other games and go 'that's a fantastic game - how am I going to incorporate that thing and do it in a BioWare fashion?'"
He goes on to explain that the only competition that the devs hope to crush is their own games:
"Our biggest competition, the only thing we absolutely want to crush, is what we've done in our past games. That's one of the reasons I'm so proud to be on the Dragon Age team, it's one of the reasons I was proud to be on the Mass Effect team. Every new project we said 'OK, let's look at the best things we did on our previous game and let's see how we beat that - let's see how we make that look antiquated and quaint as we go into our next game."
Will Dragon Age Inquisition win back the fans lost during Dragon Age 2? We'll find out next year.