Neoseeker : News : Nintendo not accepting Wii U applications from Japanese indie developers, despite outreach initiative
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xseed Jul 24, 13
3 strikes and your out nintendo. Region lock,this,and what else?
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Lorx Jul 24, 13
Considering Nintendo themselves are Japanese, I can only assume it's because they're setting up a different method. Nintendo's put up JP Indie games on their systems before, it's not like they have a track record of hating their own home country.
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Sonic Flash Jul 24, 13
quote Lorx
it's not like they have a track record of hating their own home country.
Had to re-read the original article a few times as I was fairly sure it was the other way around. Japanese developers will exclude everyone else at the drop of a hat.
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Axe Jul 24, 13
I hope Lorx is right, but I'm too much of a cynic to not expect otherwise. I hope I don't get to say "I told you so." this time.
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Slash Jul 24, 13
I support Nintendo's decision because they are most likely trying to prevent having games on their system that feature 10 year old girls half naked.
I'm not being serious.
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GameOver Jul 24, 13
I feel very stupid right now. But what does 'indie games' mean?
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Lorx Jul 24, 13
Pikapower; wikipedia;
quote
Independent video games (commonly referred to as indie games) are video games created by individuals or small teams generally without video game publisher financial support. Indie games often focus on innovation and rely on digital distribution. Indie gaming has seen a rise in the latter half of the 2000s decade, primarily due to new online distribution methods and development tools.

Some indie games have become very successful financially, such as Braid, World of Goo, and Minecraft.
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daveyd Jul 24, 13
quote PikaPower
I feel very stupid right now. But what does 'indie games' mean?
"Indie" is short for Independent; Take a look at the wikipedia article "Independent video game development" for more info but the gist of it is that this means the game that is developed without the financial assistance of a publisher. Needless to say there is occasionally some debate over whether some gameis are indie: The Witcher 3 could technically qualify as an indie game because the developer CDProjektRed is publishing it themselves, but because it's a big budget AAA title, people generally wouldn't consider it an indie game.
Last edited by daveyd :: Jul 24, 13
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Lorx Jul 24, 13
Realistically a lot of what defines it isn't whether or not the developing team has a deal with publishers. I don't think anybody will argue for Valve, Sega, or any of the other big guys being indie. It's more about budget and team size. World of Goo, like, two people. Fez, one or two as well. Super Meat Boy, two. Any game company that has a AAA budget in front of them, not so much. The grey line that people debate over is really more stuff like Mojang, a company that was indeed indie, but has gained so much money from Minecraft that people aren't sure what to call them after the fact.
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daveyd Jul 24, 13
It's really a very subjective term, much like "small business". A few people will even go so far as to say a game is only truly indie if it is distributed for free; i.e., the second a developer charges for the game, it's a commercial game and a "true" indie games are made entirely as a hobby; for the enjoyment of the art of developing process. I wouldn't go that far but personally I would argue what makes a game indie or not isn't how big their budget is or how much much money they ultimately make, but whether the developer has artistic integrity: that is, are they making the game they want to make or a game they are told will sell the best? That is of course, very hard for us fans to determine since we don't always know why developers make the games as they do.

Generally, when a publisher *funds* a game, they have final say in when the game will be released, how it will be distributed, and every aspect of the game itself. There's a big difference between having a publisher involved, and having a publisher call the shots.

Anyway, I think for the purposes of this article, an indie developer would be one that isn't established; either they've never had a game published or at least aren't "known" in the industry.
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Zombie_Barioth Jul 24, 13
Only I can think of is maybe they're trying to get more western devs on-board and are targeting them specifically. They could be hoping getting more western games out will broaden the appeal of their consoles.
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Lorx Jul 24, 13
Very possible Zombie_Barioth. For as much of a knee-jerk reaction as this move will inevitably get towards Nintendo, honestly doesn't seem all that bad in any way. They're specifically mentioning GDC after all, a really western event that's in California, and spoken in English. Any JP indie group will have a better, easier time approaching Nintendo without making the trip overseas. Just seems like they're trying to get a better foothold on the indie stuff coming out of the US and EU, making sure those development teams know they're around and interested in having those kinds of things on their system.

daveyd I find the idea of not charging even for a low-budget game to be ridiculous, as a man's gotta eat, but I definitely agree with the idea that the developer's approach to design ideologies really matters.
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daveyd Jul 24, 13
Lorx Yeah, I give props to anyone who releases a freeware title that is actually good enough that someone would pay for it. And I'm constantly amazed by the amount of time and work modding communities invest with no possibility of compensation.
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Lorx Jul 24, 13
quote daveyd
Lorx Yeah, I give props to anyone who releases a freeware title that is actually good enough that someone would pay for it. And I'm constantly amazed by the amount of time and work modding communities invest with no possibility of compensation.
Some modding communities have a form of donations available, such as nexus, but yeah most do it without compensation of any kind. Wonder what kind of amounts those modders see from donations like that, I've never really heard of people donating, it seems like they wouldn't get much at all.

I think the most successful and full-fledged full freeware indie title I ever saw was Cave Story, coincidentally a Japanese title. Became popular enough to receive a 3DS port and try it's feet as a pay title, but that never really caught on so it's sales figures are pretty poor on those fronts.
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