Ah, WildStar "DevSpeak" videos, you're the nectar to sooth my jaded cynicism regarding industry trailers and excessive information mishandling. Today Carbine Studios gives us an up close and personal look at what's supposed to be, "the most defining aspect of WildStar's combat." Aiming. See, WildStar doesn't use a standard tab target and mash buttons format, they use a dynamic and skill-based area-of-attack system. That means you can miss.
Yes, skills in WildStar will have specific zones of effect and it's up to the player to ensure their allies or enemies are within those zones. As would be expected, skill and experience in aiming is make or break in both PvE and PvP. Tired of chain CC in World of Warcraft? Well, make sure you dodge the skills in WildStar. Now it's nobody's fault but your own.
And of course, even without the epic aiming feature showcase, Carbine Studios does a great job of just making their DevSpeak trailer fun. There's like 30 seconds at the end of the video of a dude laughing maniacally while a horde of goats around him are blown into chunks of delicious meat by explosives. I wonder how hard those guys work to make their DevSpeak videos continuously enjoyable.
WildStar is still in closed beta (or are they still in alpha?) with a Non-Disclosure Agreement barring players from talking about their experiences. For now the game is still planned for release in 2013, but whether that sticks is anyone's guess at this point. We should know more in the next few months, or even weeks. For instance, the final two playable races will be announced at San Diego Comic Con soon. Maybe they'll have a more firm release window for us, too.