Neoseeker : News : Sony's Shuhei Yoshida says online play is "main pillar" of PS4, talks about PS+ subscription requirement
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Remedy Jun 27, 13
So much hype for the new consoles. I love it.

The PS+ subscription doesn't bother me really, considering I had to pay for the gold membership when I had my Xbox 360. Fully understand why playstation users are a bit discontent.
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Slash Jun 27, 13
Yoshida*
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DedValve Jun 27, 13
So is this live blog thing gonna be on every news article (forum version anyways)?
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Nightmare Samurai Jun 27, 13
Free games and only required for multiplayer and nothing more?
Throw in playing with people on your friend's list for free and you might just get a regular subscriber.
Staff
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bluexy Jun 27, 13
DedValve Huh, I just noticed that! How long has that been showing up on every post?
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Intoxication Jun 27, 13
I don't mind the payment if it's anything like they've done currently, I've recovered more than the subscription cost with all the free games.

quote bluexy
DedValve Huh, I just noticed that! How long has that been showing up on every post?
I've noticed it about a week or so ago...
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THM Jun 27, 13
May God bless PlayStation Plus
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Warp Jun 27, 13
With the endless amount of free games I've received from my Playstation Plus subscription, I have no problem with it. $50-$60 a year? Only takes one 7-8 hour shift at work to cover the cost.
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dilute Jun 28, 13
OMG PS+ sub needed....
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Tenklis Jun 28, 13
Playstation plus is one of the best services ive paid for as a gamer. Right now you can get deuce ex, xcom and saints row 3 for free.

Xcom is the best tactics game ive ever played, gonna try deuce tonight . I wouldnt play that saints row trash... not even for free.
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nipsen Jun 29, 13
"The main pillar for the PS4 will be online play."

With the unsurpassed incompetence Sony has shown when it comes to running their online games, on the ps3 and pc. And then actually destroying the games that did work, with everything from online dynamic advertisements to removal of connection limitations and connection filtering -- what in the world makes Shuhei think they're going to pull this off?

They've also turned off and crippled even just online stats-servers, ending up crashing cloud-services and losing subscription information -- multiple times! And the solution Yoshida sees is to throw more money at it? That's the only thing he's going to tell us about how they're going to change their service and approach to the service, basically.

As horrendous as before, just more expensive, with that paywall that keeps the poor people out, because they are the only ones who lag, etc. That's all there is to it at Sony, isn't it.
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Horse Jun 29, 13
quote nipsen
They've also turned off and crippled even just online stats-servers, ending up crashing cloud-services and losing subscription information -- multiple times! And the solution Yoshida sees is to throw more money at it?
Well to be fair, if it's broken and needs fixing, there's only one way they can make that happen.
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nipsen Jun 30, 13
quote Horse
quote nipsen
They've also turned off and crippled even just online stats-servers, ending up crashing cloud-services and losing subscription information -- multiple times! And the solution Yoshida sees is to throw more money at it?
Well to be fair, if it's broken and needs fixing, there's only one way they can make that happen.
Which is.. to throw money at it?

But what if the product was a very good one, and the presentation was abysmal, for example? That's what actually happened with the ps3, and the online solutions for most of the games. They had a tiny, tiny upkeep on the core server functionality on Killzone 2, for example. They added a long range of different things.. clan homepage, private and public ranked matches with stats-recording. That too is a fairly small upkeep, can be kept on a small server and requests can be queued along with several other games, etc. Even the "slightly real-time" stats recording and position solution doesn't actually take that much server time.

Meanwhile, all matches were hosted on player ps3s, with shared hosts. This worked really, really well.

Until they turned off the connection matching. At which point it didn't work at all.

So in Killzone 3, they had dedicated servers on some service providers in different places around the world. Because people asked for it, and that was that. This is fairly expensive. Not prohibitively expensive, but it's a continuous upkeep that means that sooner or later the sales will drop off enough for it to be "wise" for the publisher to stop supporting the servers.

And then that's the solution they have. And it works worse than the broken solution on killzone 2. Except it costs more money, and that the servers will eventually have to be turned off (the kz2 servers don't have that sort of upkeep, and the servers can really be active for as long as the psn is up, without the cost being significant enough to really be noticeable).

So. Two broken solutions, because Yoshida's high-level planning team is senselessly incompetent. One more expensive than the other.

And the next solution will, as per what they say now, be even more expensive. And, because they don't understand what actually caused the problems, that solution will also be broken.
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Ville_Valo Jul 15, 13
Main pillar my ass!
Very glad the online play is the only thing that costs money. I'll be very happy not paying, and still being able to hit the PS Store when I want. Cool
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