Eurogamer is reporting that earlier this year Microsoft ended its policy to charge developers tens of thousands of dollars to release patches for their game. The antiquated policy was in place to reinforce the idea that developers should only submit important, well-tested patches, but often prevented patches from being released at all. While there's no mention as to whether the policy changes will extend to the Xbox One, it sets good precedent irregardless.
Just to clarify, developers have been decrying Microsoft's excessive fees for patch submission for some time now. Tim Schafer was quoted saying Double Fine couldn't afford the $40,000 fees for some patches. Phil Fish was forced to release a patch that erased some save games for Fez, because recertifying would have been too expensive. How many small studios that didn't find success on the platform never released patches at all?
Microsoft still maintains the ability to charge fees if a developer takes advantage of the system and resubmits a patch that doesn't meet certification standards multiple times. That should be an acceptable compromise for any development studio.
A positive change from Microsoft, knowing that they have plans for a digital future on Xbox One. It'd probably be great press to release an official statement confirming the policy will extend to the Xbox One. It would also be a great way to show some Steam-esque transparency. I won't hold my breath.