PlayStation 4 exclusive The Order: 1886 was a stunner during Sony's big E3 press conference, but it left many gamers wondering just what they were looking at. It may be a while yet before we hear anything more than story-driven, linear, third-person action adventure. However, there are a few extra peripheral issues like location and style that studio co-founder Ru Weerasuriya is willing to tough on.
For instance, Ready at Dawn is implementing what they call a "filmic" style for The Order: 1886. What does that mean? Well:
"The overall feel – that filmic experience… the one thing we brought to this is something people are accustomed too but usually can’t tell. When you watch a movie you don’t question what lens is being used. You don’t question why there is grain on the film or why there’s a certain lighting. Those are things we’ve been accustomed to seeing for 30 years. So when it’s missing we usually go “Wait, something is wrong with this image”.
With this game we replicated a lot of physical attributes. We have true lens distortion. We built physical lenses into our engine so we could get something where people will look it and not be totally disconnected. Games have a tendency sometimes to be too clean and crisp. We thrive in the dirt. We just love the fact that it feels dirty. It’s filmed in a very realistic way."
Many games have pushed the idea of cinematic experiences and year by year the wall between games and movies slowly crumbles. Should games, inherently interactive experiences be setting a film experience as their ideal? Questionable, but there's no doubt there's much games can learn in terms of presentation and quality of experience from film. Hopefully that's the direction Ready at Dawn is going for.
Of course, to create a film-like experience also depends heavily on a realistic approach to the world, which Ready at Dawn is also dedicated to. An experience that "feels dirty" only feels so if gamers can immerse themselves in the world. Thus, Ready at Dawn is building The Order: 1886 in London. Not 1:1 and a little bit more... organized, but landmarks will be completely accurate to reality.
"There are obviously some things we’re going to put in there that don’t exist, and we’ve moved certain locations a bit, but as you can see from the trailer, when you pass in front of the Thames, Parliament is where it’s supposed to be and London Bridge is where it’s supposed to be. We don’t want people to go “Nah, this doesn’t look right”. You’ll be interacting with real people, real events and real places."
Still, what is The Order: 1886? And why do I get the feeling that this is all setup for a series of The Order: #### sequels? Still, London's as good a place as any to start a franchise focused in cinematic and story-based experiences. Show us the game, already!