This story is less about Warhorse's just-released first screenshot taken from their open-world RPG prototype and more about the blog post that accompanies it. See, Warhorse, a young studio, has spent the past year and a half building a prototype of the game they want to make. After that was done, they went on a three week publisher tour to show off their prototype. How'd it turn out? We'll see, but for now we know the fate of Warhorse and their game depend on the results of that publisher tour.
Here's a quick excerpt from the blog post posted today on Warhorse's website:
"As you may know, we are a startup financed by a private angel investor. We received funding for development of a prototype to demonstrate to Publishers. If they’re interested, (i.e. willing to finance at least some of the development and publish the game), we move from prototype development to full production and you’ll get your game. If they’re not interested, we don’t move anywhere and you’ll get nothing and we’re out of business."
Not exactly news, but still an interesting look into the complicated and what must be insanely stressful life of a start-up studio. To spend a year and a half on a prototype, just a small bit of the game you want to create, and to pitch that to publishers with the knowledge that everything is on the line. Terrifying. It's only the first post of what will likely at least be two updates, but I'd recommend reading it just for the industry perspective.
As for Warhorse's game? Well, judging from the screenshot the prototype looks a beautiful as ever, even if we've seen it before in Crytek's 2013 CryENGINE showcase. Maybe they've already gotten the go-ahead from a big publisher and started full-time development. Maybe not. Is it odd I'm so much more interested in their project because they've invited us to watch the potential birth/death of their studio's first project?
It really is a very pretty screenshot, too.