Neoseeker : News : Battlefield 4 feature details the Frostbite tech behind the game and what that means for immersion
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ashantiqua Jun 24, 13
"Networked water simulation"

this is actually badass. been a problem since ragdolls were first introduced. well not specifically waves, but physics simulations in general, which are all done on the local machine, producing slightly different results for everyone.

hopefully this feature will eventually extend to all game physics, ensuring all players see the same particle and debris trajectories. with that implemented, developers could assign damage values to debris and the like, so if a giant stone gets thrown at you from a crumbling building, it could kill you and everyone would see it as it happens.
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THM Jun 24, 13
Tech looks really promising...Waves function in Ocean look cool...
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