Neoseeker : News : Oculus Rift secures additional $16 million in funding, one step closer to retail
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Inhale Jun 18, 13
Why has no one spoken up yet?

I can't wait to see what the final product will look like.
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resi _4_zombie Jun 18, 13
I'm still a little skeptical.

Is it practical? Will it work? Has it got the potential to be a household name? Can it really be the future of VR? Can it cause cancer?
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DedValve Jun 18, 13
I'm getting some awesome vibes that after this the final product could be as light and portable as google glass. That would cement a retail success.

I also want to bluexy and rabidchinagirl review portal 2 coop with this thing >=]
Staff
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bluexy Jun 18, 13
resi _4_zombie All good questions. Can't wait to find out the answers.
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Tommy Vercetti Jun 18, 13
How much is this going to cost?
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resi _4_zombie Jun 18, 13
Also, what if in the middle of its lifespan, we get self-published apps and games.

Maybe it could be a surgeon simulator, and finally interns will have something to do!
Staff
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bluexy Jun 18, 13
TommyVercetti101 They're selling non-consumer development kits for $300, though they're not exactly producing them at a fast rate. Plus, they're not for playing games on, they're for making games on.

A retail version is in the works, but it could be some time. Word was they want to make it cheaper than the dev kit, but who really knows? Especially if they're considering bumping up the resolution on the screens to 1080p.
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Shadow of Death Jun 18, 13
Dunno if this will be a household name resi_4_zombie, but I think it could definitely see a good sized niche (like NvIDIA 3D Vision).

I'm definitely keen on this anyway. It's the idea of being able to look around using your head.

I'll probably pre-order the 1080p goggles as soon as they're available for order. I was almost a backer of this, but decided to wait for a consumer level device which might be better even, than the dev version.
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Aulis Vaara Jun 20, 13
I'm not sure if this can ever truly break through. The problem is that the thing completely shuts you off from reality. Sure, it's cool, but you still need to be able to keep an eye on your environment, and you still need to be able to interact with friends and family, even while gaming. This is a big hurdle to get over for the Oculus, and I don't think it can do that. I am personally certainly not interested. I don't need to be shut of from reality to get immersed in a game, and I much prefer being able to know what is going on around me even if it annoys me at times.

I also can't have two screens to work/play with, which is actually very useful to me. Being able to watch something on my second screen while I play is almost a constant in my gaming experience now, especially with turn-based or slow games.

But hey, that's my experience and my thoughts on the matter. Make up your own mind.
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