Tuesday has come and gone, putting us in Day 2 now of E3. So how exactly did Day 1 go? First, it's pretty important to keep in mind that Monday, Day 0, tends to hog all the crazy-big announcements.
So in that regard, the unofficial first day is probably the most exciting -- here's a recap of why, if you're wondering. Still, the floor days are basically an opportunity to gets hands-on with the games we're interested in, or a closer look, at the very least. Seeing a game demonstrated in a small theatre with ten people is a vastly different experience from the massive conferences held by publishers and manufacturers, and that alone could alter your perception of said game.
Destiny - Such was the case with games like Destiny and Skylanders SWAP Force, both coming from Activision's corner of E3. Solid games in their own right, but to experience something in a more intimate setting creates better immersion and a whole different experience. That's how Destiny managed to seriously win the day for me yet again, and the excitement of seeing it up close completely overpowers what I felt seeing it secondhand through a stream of Sony's conference.
The seven participating Bungie developers were sitting only four feet away from us, and we could actually see their participation and get a glimpse of how we, as consumers, might interact with the Destiny. Seeing the game actually being played by people definitely creates a deeper connection to the game.
Super Smash Bros. Wii U - I don't actually own any Nintendo devices right now, having sold my DS Lite in the last few months. That being said, few gamers (and non-gamers) can say Nintendo made no impact on their lives whatsover. I'm not one of them, so I definitely get a kick out of seeing the updates to franchises I grew up with. Super Smash Bros. tends to be one of the few these days that can impress me, and the announcement that the new iteration would include the Wii Fit Trainer as a brawler really got me.
Yes, I laughed a little. It's kind of silly, but also damn funny. Well-played, Nintendo.
Splinter Cell Blacklist - I love Splinter Cell. This is the franchise that got me into stealth games and kept me interested in them, so imagine my concern when Blacklist trailers were showing us a more action than sneakiness. Sure, I love action, but that's not what I felt the game ought to be focused on.
Thankfully, some hands-on time alleviated some of my anxiety there. I was put in front of a station and played the new co-op mode with one of the developers at Ubi, and discovered that, hey, they still care about stealth! Not only that, but the new co-op with Sam Fisher and Isaac Briggs seems to have a more classic stealth feel than the co-op partnership adventure in Conviction. More details in our preview of that.
Saints Row IV - Anyone who knows me shouldn't be surprised this made it on my "Hey, I'm impressed" lists. Yes, the fourth game is pretty much the third, but somehow more outrageous. Part of the appeal certainly comes from its cast of characters, most of whom will be returning from Saints Row: The Third -- if not all.
This is another game that I was able to get hands-on time with, enough to tell me two things about Saints Row IV. First, the game is very similar to its predecessor; second, I really want to play the whole game. Please. Soon. Hey, if anyone's going to be the first lady president, that person's going to be my Saint.
All that aside, Day 1 was not without other interesting moments. Our write-ups will continue to flow in over the days to come, so stay tuned.
Follow Lydia on Twitter @RabidChinaGirl or check out her news, reviews and features every day here on Neoseeker.