Neoseeker : News : Deus Ex: Human Revolution - Director's Cut heading to PC, PS3, and 360, fixes the boss battles and more
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Mishtram Jun 11, 13
No, really, the boss battles weren't really well integrated?

Very happy that they picked up on that and this version will be improved, at the very least. Most of the game was fantastically enjoyable save for the boss battles proper.
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THM Jun 11, 13
They're following the tradition of 'Deadly Premonition'...I've got a premonition that Deus EX will be re-released as a 'Director's Cut'.
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daveyd Jun 11, 13
I actually liked the boss battles, even though there's certainly room for improvement.

Anyway, glad I don't have to get a Wii-U just to play this.
Staff
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Redemption Jun 11, 13
Hmm... as someone who just picked up the game recently I really hope this will be a DLC, and preferably not too expensive.
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Unstoppable_Luke Jun 12, 13
I donno daveyd. Those boss battles were really easy. Mark n track them and then just spam bullets in their direction.
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Aulis Vaara Jun 20, 13
quote Redemption
Hmm... as someone who just picked up the game recently I really hope this will be a DLC, and preferably not too expensive.
Unlikely. Only CD Projekt seems to give out enhanced editions of their games as a thank you to customers. Everybody else is just looking to take as much of your money as they can.

Which is, of course, excessively cynical of me. I just wish more people would follow CD Projekt's example, because they are awesome.
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Aulis Vaara Jun 20, 13
quote Redemption
Hmm... as someone who just picked up the game recently I really hope this will be a DLC, and preferably not too expensive.
Unlikely. Only CD Projekt seems to give out enhanced editions of their games as a thank you to customers. Everybody else is just looking to take as much of your money as they can.

Which is, of course, excessively cynical of me. I just wish more people would follow CD Projekt's example, because they are awesome.

quote Unstoppable_Luke
I donno daveyd. Those boss battles were really easy. Mark n track them and then just spam bullets in their direction.
They were really easy if you built your character that way. For some people, the boss battles were hell because they were doing a pacifist run, or because they invested in hacking and other non-combat skills. And that's the whole problem with them: they have only one approach. In a game that is built entirely around choice. They just don't fit.
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