Early, undetailed reports have provoked an official Blizzard response regarding the unannounced MMO "Titan" being delayed. Blizzard has responded in the affirmative, stating that Titan will be undergoing, "large design and technology changes." According to the prior report, Titan's development team has been shrunk from 100 developers to 70 and the game's release pushed back to 2016 at the earliest.
Here's the full Blizzard statement which Polygon received just recently:
"We've always had a highly iterative development process, and the unannounced MMO is no exception. We've come to a point where we need to make some large design and technology changes to the game. We're using this opportunity to shift some of our resources to assist with other projects while the core team adapts our technology and tools to accommodate these new changes. Note that we haven't announced any dates for the MMO."
The immediate question is, "Why?" Here's the good news and the bad news. Good news is we probably already know why. Bad news is it's because MMOs right now are eating dirt. World of Warcraft is quite literally dropping around a million subscribers a month, other big budget MMOs like Star Wars: The Old Republic, Rift and TERA are going free-to-play, free-to-play MMOs are born and die within the lifespan of an Assassin's Creed game. The status quo has got to go.
Perhaps Blizzard had a sudden moment of clarity, perhaps they ran analytics on the upcoming releases of Final Fantasy XIV and The Elder Scrolls Online and something scared them, perhaps the games was simply bad. All that's truly apparent is Blizzard decided that Titan in its current iteration wasn't good enough. And that's the whole story.
Don't expect Titan at BlizzCon after all, though I'd wager there's plenty more for fans to look forward to at this year's event.
PS, oh dear I hope this isn't Jay Wilson coming in and deciding the current game doesn't fit his personal vision.