Neoseeker : News : Sony explains why Gran Turismo 6 is staying on PS3, cites PS3 potential and install base
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Shave ya Head May 24, 13
Gran Turismo 5 2.0.1. Coming soon on Sony Playstation 4.
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Wakaman May 24, 13
Seems fair to want to keep it where copies are guaranteed to be sold, kinda like how Nintendo did for Gen V Pokemon games. Would've loved to see what they could do with the PS4 atleast. I just want my GT6, don't care about anything else.
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Nightmare Samurai May 24, 13
Not to mention not everyone will be picking up a PS4 at launch so better keep your big game on the system people have.
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harbin May 24, 13
Understand from the point of selling the game it makes sense to release on the PS3 since it has a sizeable market share as it is.

Don't understand from the point of selling the console since they won't have many titles at launch except exclusives.

Then again, each Playstation generation has had two GT6s.
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THM May 24, 13
I think GT 6 will be just a little improvement over GT5 XL.
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SpaceWalker May 24, 13
I'm not buying it unless VERY damn vehicle in the game is made in high-quality Premium rendering. We waited six years for a game that was only 20% complete in terms of the HD rendering we were promised. So i'm not gonna buy the next GT unless I can be guaranteed a fully-polished and beautiful driving game, at least 99% completed.
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THM May 24, 13
quote SpaceWalker
I'm not buying it unless VERY damn vehicle in the game is made in high-quality Premium rendering. We waited six years for a game that was only 20% complete in terms of the HD rendering we were promised. So i'm not gonna buy the next GT unless I can be guaranteed a fully-polished and beautiful driving game, at least 99% completed.
I agreed. Polypony is notorious for laziness.
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Huntereb May 24, 13
Does anyone know if PS3 games are cross-compatible on PS4?
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Fatal Error May 24, 13
It almost assuredly is not backwards compatible with PS3 games.
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overthetop2 May 24, 13
This is exactly the reason I suspected for them keeping GT6 on the PS3. And I'm sure that it can be potentially just as good, if not better, than any PS4 launch title because the developers know the PS3 better than they do the 4.

Now we just need to see if PD can execute and deliver an improved product compared to GT5.
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nipsen May 25, 13
Apologies about sounding abrasive, and so on... But if you guys actually knew anything whatsoever about programming, on any level at all - technical or economical, high or low profile - you would know that you don't want to throw away any platform-specific engine without good reason. And definitely not one that was as successful as the gt5>5p engine.

And not when there were several parts of that engine that begs to be added on and changed. Such as using terrain more consciously in level-design, to exploit the physics on the cars. Gt5 has perhaps the most expensive bumps in any driving simulation, but you don't see elevations and curved angles in most of the levels. The physics on the rally-circuits is incredibly advanced and accurate (there's no approximation or lookup tables being used here).

Then there's things like physics on the track, anything from blowing up leaves and grass to having fences crumple. This is there, but was never focused on in gt5. Like the elevation and bumps, it seems added in later on the engine level, but never completely used in the core design or tested well.

Internal view and how that relates to physics on the track. This also was done in gt5, and done well. But there's a huge amount of things that could be improved.

There's also the lighting. on and off the track and cars - and dynamic mesh complexity for other objects than just the cars.

Weather is another part - having more engine-based rather than static changes to the levels and the cars. This was there, but not completed into the core design. Day-night cycles, same thing.

Same with the AI - throwing that away now would be ridiculous. No project lead would want to do that unless there was a clear and very obvious way to improve on what you already have.

..add to that that practically none of the "mainstay" features in GT, that has been there since gt4, could very easily be done on a pc system, never mind ported. And it makes more or less no sense whatsoever to push for releasing a sim like this on a multiplatform/low-level gaming PC target.

Very likely it might not even be possible to do it without scrapping the approach since gt3 completely. Just 1080@60fps as a target, on any engine, is a difficult proposition. And with just one of the features in gt5, you really would be struggling here.
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Mnmfan May 25, 13
quote THM
quote SpaceWalker
I'm not buying it unless VERY damn vehicle in the game is made in high-quality Premium rendering. We waited six years for a game that was only 20% complete in terms of the HD rendering we were promised. So i'm not gonna buy the next GT unless I can be guaranteed a fully-polished and beautiful driving game, at least 99% completed.
I agreed. Polypony is notorious for laziness.
They spent 6 years making GT5. I wouldn't call that laziness.
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Shave ya Head May 25, 13
They went to some tracks and took pictures of tiny little details there.
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MilehighMario May 25, 13
I think itll be worth picking up. Regardless of how lazy they may be or how much they "could have done", every installment in this series has been an improvement on the last. I dont have any reason to not believe this will be a great title.
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