We never learned what sort of game THQ Montreal's 1666 is, even with all the leaks that came about from THQ's bankruptcy. Now it looks like we never will, as Ubisoft, who acquired THQ Monreal and 1666, have put the game on indefinite hold following their firing of designer Patrice Desilets.
Patrice, the Creative Director on 1666, butted heads with Ubisoft on the project's direction before inevitably being fired last week. This marks the second time Patrice has left Ubisoft, though it's likely he would have preferred to have never returned if it was at all in his control. Part of Patrice's statement after his firing implied he would pursue the rights for the game through legal proceedings:
"Ubisoft’s actions are baseless and without merit. I intend to fight Ubisoft vigorously for my rights, for my team and for my game."
This is likely the cause of Ubisoft putting 1666 on ice. Should Ubisoft and Patrice enter a lengthy legal battle of the rights to the game, who knows what would be in store for the project's future. Putting the project on ice, while likely heartbreaking to the employees currently working on it, would allow the company to work on other project that don't have as much risk associated with them.
It's obvious Patrice cares deeply about 1666, which only makes it that much more mysterious and intriguing to me. What is 1666? Will we ever know?