Neoseeker : News : RIFT announces it's going free-to-play starting June 12, cash shop to offer boosts, customization and gear
Sort by date: ascending descending
Staff
0 thumbs!
^
tekmosis May 14, 13
That's pretty good to hear. I'm finishing up Defiance now, and I just tried The Secret World but oh god is that game out dated for its time.

Not sure how Lorx feels about this seeing as he just renewed his subscription.
0 thumbs!
^
Lorx May 14, 13
Technically my sub time currently was free, so this is actually perfectly timed news for me to make plans around.

So I've written a paragraph, and I already know this will extend a long time. So uh, prepare for a long post. I'll put a header in front of each section to label it all I guess.

The road to F2P
When I came back to the game I noticed it had a cash shop menu set up, available plainly within the game, but not much actual content set up within. Take a gander, tell me if you can find it. Figured they'd expand more into Microtrans, but actually didn't expect it to actually F2P in the process. Rift historically has used all three payment methods, Upfront, Sub fee, and Microtrans, so to see them drop the first two completely at the same time is kind of a surprise. Though to be honest I think that they learned the hard way with Storm Legion, the game's expansion, that upfront pay isn't really something they should attempt. The expansion is amazing, drop dead amazing, but it seems Trion needed much more sales of it in order to break even, resulting in that loss of staff sometime late last year. Something given further confirmation by the company giving it away for free recently.

F2P vs the MMO
In short, it's an exercise in balance, and one very frequently gotten wrong. Players hate it only because it's been done wrong so many times. I love Rift, it's a fantastic game, so I certainly hope Rift does it right. There's certainly truth to the line Fisher wrote;
quote
There has certainly been a stigma over the years regarding free-to-play games, but that stigma is going away every day as more top quality games are released with quality F2P models that don't gouge the user but instead provide fun environments and good value.
However the flip side of Diablo III, many games crash and burn because that stigma does have it's roots in real problems that still occur. Almost every time the recurring problem is Pay 2 Win mechanics being pressured.

F2P for Rift
They glossed over it a bit giving an overview;
quote
The RIFT Store will have a variety of boosts available to increase your XP gain or token gain -- but these are just accelerations of things you can already earn. We will also be offering mounts, costumes, treasure boxes, storage space, more role slots, more wardrobe slots, and a slew of services.

We will also have gear for sale. Our guidelines for gear on the store are generally as follows: The best gear in the game must be earned and high-level items on the store must also be available to be earned in-game.
So, breaking this down, XP boosters, services, costumes, whatever. This is normal fare and won't break hearts, it's actually something already done in the game based off Subscription time (every 6 months = more XP pots/stuff/etc), so it's not alien to this game either. What should be taken note of, perhaps, is mounts. Mounts are expensive, scaling up to 1,000 plat for the best ones I believe (for reference, I never really have more than 200p on me, and I don't buy anything on the AH, just sell), currently the way to get any mount besides base-speed ones (which are like, four times slower than the best ones) involves spending time doing content to make factions of NPCs like you more. So if there's better than base-mounts in the cash shop, that'll destroy that a little bit. Though not an especially big worry tbh.

The worry of course, is with the mention of gear for sale. My hope is that you simply cannot buy any crafting materials used for "high level items" (crafting scales into raiding for this game), and you cannot buy any items that are raid quality. There's plenty of "trash" items in the game, stuff you can buy/sell on the Auction House, is only worth gold, which if they enter as Cash Shop stuff, is a bit of a bummer but won't screw up anything serious. However for Dungeons and for Raids, there are specific currencies that you can spend on that Dungeon and Raid gear, which is untradable and bound to character. If that stuff enters as Cash Shop, the game will crash and burn, and I'll be left crying. I've asked Trion already what they think, so hopefully the response is good. That single thing alone will make or break the game's success as F2P. Raid gear available for sale, even if it's not currently Best in Slot, would basically make every raiding guild leave, destroy upper content, etc. Similarly, progressing through Dungeons to get to raiding is something of importance to the community.

Rift itself (aka why bother playing it)
What's funny, is really what sets this game apart the most is not Rifts themselves, which do play a major role in content levels across the board in some way. It's the Soul system. When you create a character it's a Rogue, Warrior, Cleric, or Mage, but each of these classes has 9 "souls", or subclasses, which you can change and rearrange as you please. You can have up to 3 of these souls active at any one time, putting points into them. This is a great way to illustrate my point. Choose a calling, play around with it, and see how incredibly...deep that is, like it's really cool, and the reason why I love this game. Each calling can do at least 3 roles in the holy trinity, Tank/Heal/DPS/Support, because of this system. For instance my character has a support spec, tanking spec, and a couple DPS specs, and can change on the fly. Once you have it set up, the only limitation to your specs is how many you can have saved at once, and that you can't be in combat when you want to change. Middle of a dungeon run, tank DC'd? A DPS can switch to tank and keep the group going for the next pull. No mess, no fuss. And while there's only one Tank soul for Rogues, there are at least four builds that you can tank with, that actually function very well, using any number of combinations with other souls. So it's all very nice stuff. The freedom it allows is...well, I can never really play another MMO after having played Rift.
Staff
0 thumbs!
^
tekmosis May 14, 13
holy carpe diem, that's like 2x longer than the news article. I'll have to read during lunch or something
0 thumbs!
^
Lorx May 14, 13
bluexy I just got confirmation from Trion on what gear will be sold.

quote
The best gear in the game won't have a price tag on it. Raid mark gear is typically the best in the game - we don't have any level 60 raid mark gear on the store for credits. A variety of the dungeon gear is available. We are not currently planning on selling any of the top end raid crafting components either.
source

While I would have loved to hear that Dungeon gear wouldn't be sold, that Raiding gear isn't going to be sold is what's key. Glad to know Trion realizes that.




e; More from that source
quote
Patron benefits are primarily boosts you can activate daily and convenience features, you will not be able to activate them while you are not a Patron. We are not adding anything to Patron status that would be detrimental if removed such as bag space. - Bill "Daglar" Fisher, Creative Director
Patron Status = Subscription
Staff
0 thumbs!
^
bluexy May 14, 13
Lorx Eh, the fact is I wouldn't probably be raiding, I'd just do dungeons end-game and the fact that you can buy what would be my ultimate goal in the game for $$ is pretty insulting.
0 thumbs!
^
Lorx May 14, 13
quote bluexy
Lorx Eh, the fact is I wouldn't probably be raiding, I'd just do dungeons end-game and the fact that you can buy what would be my ultimate goal in the game for $$ is pretty insulting.
Dungeons net you Raid gear at a very slow pace technically, though getting raid gear from just dungeons would take something to the tune of two years of consistent play. The dungeon gear has the ability to upgrade using specific items from the gear NPC, which I don't imagine would be for sale? Those upgrade items are more expensive than the gear itself, so if you're looking for gear progression through dungeons, that's probably what you'd be farming for the most.

Numbers;
  • Daily reward bonus for completing a dungeon: 4 dungeon marks or 1 raid mark
  • Raidstuffs are like, 90 marks per piece of gear
  • Dungeon gear is 17-28 marks, depending on slot
  • Upgrade items for Dungeon gear are 24-39 marks, depending on slot again
  • 7 slots total, 153 marks to buy out the store's gear
Though the gear that drops within the dungeons themselves, I've been told, outpaces that of the gear merchant's gear. Meaning really the only things any sane player should ever consider buying, would be "that one drop from that boss that has a huge loot table and NEVER DROPS THE DANG THING". Leaving dungeon content much in the same spot it would be anyway.

That is, if you can buy specific gear like that, otherwise no dungeon gear should ever be bought, unless the person likes wasting money for no reason.

e; update from Trion
quote
There are quite a few items that can be upgraded only using expert marks, including a bunch of raid gear. In fact, with 2.3 there will be even more gear that can be upgraded. - Bill Fisher, Creative Director
Last edited by Lorx :: May 14, 13
0 thumbs!
^
Lorx May 14, 13
Separate beast, REX;

quote reddit
REX is going to be an interesting beast - and it its overall negative we have a killswitch in place to turn it off You can spend real money to buy a REX. A REX can be traded to anyone else in the game, and when it is used that persons account gains Credits.
source

quote official site
The launch of Free to Play will also introduce an experimental exchange currency we call REX (RIFT Exchange).

Initially purchased with real money, REX is an item that grants store Credits to your wallet when consumed. Before being consumed, it can be traded between players or sold on the auction house. REX offers an avenue for free players to earn Credits, but the in-game currency price is set by players, not us! This has an added benefit of hurting gold-sellers, which should further limit the negative influence that gold farmers have on the game.
source

So, basically PLEX from EVE Online, but instead of gametime, it's straight currency. Or the Gem<->Gold system in GW2, but without an automated middleman.

Not that GW2 did that first (ex: Spiral Knights), but just as the big example people know, I guess.
^
Sponsored
Sort by date: ascending descending
- This news story is archived and is closed to new comments now -
Newsletter
Latest News
Latest Inhouse
EVGA Tegra NOTE 7 & ASUS Transformer Pad TF701T Review Cooler Master Seidon 120XL Liquid Cooler Review NZXT Phantom 240 Case Review Thermaltake Urban T81 Full Tower Case Review Thermaltake Commander G41 Mid Tower Case Review NZXT Sentry 3 Fan Controller Review
(0.3414/d/web6)