Neoseeker : News : Capcom alters financial forecast due to game cancellations, strategies include more DLC releases
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Fairy Girl Apr 18, 13
Am I reading this right? A countermeasure for their declining profits is more Disk Locked content? Hooray... they obviously didn't learn from SFxT.

I don't know if its outsourcing, the last halfway decent Capcom game I played was Dragon's Dogma, and DmC was (honestly) way more fun than their in-house products they've come out with for the last four years.
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DedValve Apr 18, 13
Who says that you can't save a sinking ship with more water? Not Capcom thats who!
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DragonSlayer45 Apr 18, 13
Once again, a gaming company fails to grasp the real problem and instead dances around it.
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Largerock Apr 18, 13
"Overseas outsourcing" Oh boy I wonder what THAT could mean!
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Duncan Idaho Apr 18, 13
More DLC based content? capcom just shove MML3 for the 3DS or wii U, megaman online and a new battle network game and you will be on a roll again.
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Slash Apr 18, 13
Wasn't MML3 canceled for not having enough support.
How is game without any support going to put Capcom on a "roll"? Also putting it on the WiiU lol yep that'll save Capcom. Put a game without any support on a console that selling badly. Yeeeaah


DmC sold poorly because none of the fans wanted a reboot and lets face it majority of the people who boycotted the game was because Old Dante was replace by New Dante. All Capcom had to was change his design back to normal and tweak the battle system and the game would have sold twice as much.
Anyway Capcom stop putting On disc DLC, releasing multiple version of a fighting game(SIV,SSIV,SSIV:AE,MvC3,UMvC3,etc.), and just give the fans a new megaman game(that isn't a crappy ios or fps).
<_
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DedValve Apr 18, 13
quote Duncan Idaho
More DLC based content? capcom just shove MML3 for the 3DS or wii U, megaman online and a new battle network game and you will be on a roll again.
And a Devil May Cry 5 that improves on 4's system and isn't rushed and a Resident Evil game that isn't bloated to kingdom come that finally decides to either be an elite action game or a scary horror game rather than muddle up everything and a fighting game that doesn't have half the cast locked on disc with shitty terrible fighting mechanics and broken characters that require a new version to play and no stupid season passes on games that obviously don't require them and no useless dlc that could have and probably was going to be in the main game, etc. etc.

Capcom has a looooong way to go before they get back on track and sadly this new decision is cementing that they'd rather die than sooner let their fans truly appreciate their games without fear that something somewhere will get screwed up.
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Slash Apr 18, 13
Oi Capcom's fighting games are greatfun. :V
Staff
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RabidChinaGirl Apr 18, 13
DedValve In Capcom's defense, they're probably only naming DLC as a means of revenue and digital expansion because people are buying the content.
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DedValve Apr 18, 13
quote RabidChinaGirl
DedValve In Capcom's defense, they're probably only naming DLC as a means of revenue and digital expansion because people are buying the content.
That I know and it is a very profitable business, but remember, at one point (actually at TWO points) fighting games where an extremely lucrative business. Guess which company over did it and burned the market? Now with EA, Activision, Ubisoft and a host of others exhausting dlc in every form imaginable it'll only be a matter of time before the market gets exhausted of that as well. Capcom restructuring their entire company on DLC is just stupid and short sighted especially since dev studios have been dropping like flies both in the west and east.

But hey, their funeral.
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Duncan Idaho Apr 18, 13
quote Slash
Wasn't MML3 canceled for not having enough support.
How is game without any support going to put Capcom on a "roll"? Also putting it on the WiiU lol yep that'll save Capcom. Put a game without any support on a console that selling badly. Yeeeaah
MML3 had a shitload of support, capcom arbitrarly cancelled with that excuse, even the founder ifanune wanted to make the game and capcom showed him the front door on that.
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Fairy Girl Apr 18, 13
quote Slash
Wasn't MML3 canceled for not having enough support.
Erm... no. That was just Capcom's lame excuse for canceling the game. If anything, the fans were giving 110% behind the development of MML3. There was even an official forum where fans and the employees working on the game would interact with each other and supply feedback. We were probably more supportive of the game than Capcom, because they just didn't seem to care at all after Inafune left.

Why do you think there was so much outrage when the game was just canceled out of nowhere? Because people felt like it?
Last edited by Fairy Girl :: Apr 18, 13
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Xeros the Slayer Apr 19, 13
I just know I'm gonna get a lot of hate for this but...

quote Fairy Girl
quote Slash
Wasn't MML3 canceled for not having enough support.
Erm... no. That was just Capcom's lame excuse for canceling the game. If anything, the fans were giving 110% behind the development of MML3. There was even an official forum where fans and the employees working on the game would interact with each other and supply feedback. We were probably more supportive of the game than Capcom, because they just didn't seem to care at all after Inafune left.

Why do you think there was so much outrage when the game was just canceled out of nowhere? Because people felt like it?
quote Duncan Idaho
More DLC based content? capcom just shove MML3 for the 3DS or wii U, megaman online and a new battle network game and you will be on a roll again.
Because MML, as much as I love it, was one of the least popular, lowest selling MegaMan series ever made because back in the day people hated it for being too different from the side-scrollers. They're known for having cult followings for a reason, they're good and what fans it has are vocal but they were far from popular.

Even before Inafune left Capcom was rather vocal about how uncomfortable they were with such an open development process and that it would make for a longer, more expensive development cycle than if Inafune just worked on it himself with his team before leaving. But no, he wanted to go make ComCept after cashing in all his goodwill with the company to start the project and go, leaving it to the fans and the small support staff.

After he left, and it could be because of it being a japanese company, they were even more uncomfortable because it put a project out of the hands of someone who has been a part of it for a long, long time. The support staff and development team were still enthusiastic but the company as a whole wasn't too excited at the prospect.

quote Duncan Idaho
MML3 had a shitload of support, capcom arbitrarly cancelled with that excuse, even the founder ifanune wanted to make the game and capcom showed him the front door on that.
"Showed him the front door?" The guy quit of his own free will after years of stating his frustrations with the japanese games industry as a whole. He himself stated MML was niche but he liked it and he wanted to give fans one last chance at bringing it back before he left.

I also have to ask, were you part of the people who were on the forums on Capcom-Unity and participating in their regular voting events and such? I was, I lurked more than I probably should have but I still participated.

Sorry if this comes across as a bit hostile, but I think the MML3 fans greatly overestimate the popularity of the series. I mean "100,000 strong for megaman" took a few months to reach its goal and has since settled at just over 101,000. That goal should have been reached in a matter of hours, the fans had their opportunity to show it was a game that had support, and they couldn't be bothered to spend three seconds clicking buttons let alone putting out $40.

Back on topic, really glad to hear about the removal of outsourcing development. Whoever thought Unreal was a better choice for DmC and Lost Planet 3 than MT Frameworks is an idiot. I also feel the writers of DmC should go away in general, as well as whoever thought the old series was straight-faced cool, that guy wouldn't recognize camp if it slapped him in the face with a sequined glove.
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Duncan Idaho Apr 19, 13
Xeros the Slayer when i meant showed him the front door, it seems you dint heard, but inafune offered to finish with the staff to finish MML3 pro bono, in other words he wouldn get paid for working on the game and capcom response was once again "we are not intrested anymore on MML3"
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