Neoseeker : News : State of Horror: Why Dark Souls and Tomb Raider are scarier than Dead Space and Resident Evil
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AkaiEdge May 2, 13
Setting an eerie atmosphere, scaring the player when they least suspect it and making the player feel vulnerable are key parts of making games scary.

Its a shame that most gamers these days just want their characters to be unstoppable powerhouses that can beat everything in sight with just their pinky.
Though that is and would be fun to do in a second playthrough of a horror game.
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Solid-Snack May 2, 13
quote Seeker X
quote Solid-Snack
as i have stated before...project zero(fatal frame) 1&2 and forbidden siren 1&2 were the scariest games i have ever played...simply because you never played as an armed to the teeth soldier in either...in project zero you were a young girl with a camera that you use to kill the ghosts and in forbidden siren you were several characters(just one had a gun) but wasnt any use when a horde of rusty hammer wielding zombies come at you...i think its about taking that sense of security away from the player and the advantage of having firearms and making him/her feel vunerable that makes a horror game.
WORD. Siren games finally got a *bleep*ing reference here. Made by the creator of the worldwide known Silent Hill yet nobody knows it exists. Siren 2 should come out on the PSN though, seeing as Siren 1 is there but since the PS2 game never came stateside, I'm looking forward to that... Same with the Fatal Frame series, played the first one when it came out on the Store and I'm psyched for the rest of the games.
siren 1 was a japan game only but they made an english version in 2005 that im guessing should have come out in the states...also they made a third siren cause i remember playing a demo of it on ps3 in about 2008 and if my memory doesnt fail me it came out only in the states or was it japan? anyway i live in ireland and i never seen siren 3 anywhere and its a shame cause id bloody buy it in a heartbeat...project zero(fatal frame) 1&2 and forbidden siren 1&2 scary games EVEN by japanese standards and thats saying something
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haalyle May 3, 13
quote DedValve
I doubt Operation Raccoon City would sell even a quarter of what it actually got had it not had Leon, Claire, Ada or Jill.
How very, very right you are Because you know, the thought of killing main characters would have been awesome. This just wasn't what I expected!
Whatever you do Capcom... do not allow Slant Six to make another RE (if you can even call it that) game ever again.

However, this article is so true!
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DedValve May 3, 13
haalyle you don't have to worry. Capcom decided that outsourcing was a bad idea since *gasp* it lowered the quality of games! Who would have thunk it? Not that in-house games fair any better with titles like Resident Evil 6....but yeah right now they are focusing on in-house titles. Which means the next RE, DMC (because we all know that DmC got cancelled) and possibly even Dead Rising might be all developed in house.

I think Dead Rising might have been their only succesful outsourced game.
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Seeker X May 4, 13
quote Solid-Snack
siren 1 was a japan game only but they made an english version in 2005 that im guessing should have come out in the states...also they made a third siren cause i remember playing a demo of it on ps3 in about 2008 and if my memory doesnt fail me it came out only in the states or was it japan? anyway i live in ireland and i never seen siren 3 anywhere and its a shame cause id bloody buy it in a heartbeat...project zero(fatal frame) 1&2 and forbidden siren 1&2 scary games EVEN by japanese standards and thats saying something
The first Siren did come out to the states. Siren 2 only came out for the PAL regions though, which is understandable because the sales pretty much bombed. The third Siren you're talking about is New Translation/Blood Curse, it was sold over the PSN around here. Created by the same people, it was literally like an 'westernization' of the first Siren game (kinda like the American version of The Ring/The Grudge/etc without actually being lame) and STILL creepy as hell. Believe it or not, people still preferred playing SH: Homecoming instead, because apparently having a household title is more important than a new IP, though they shouldn't have sold the game as episodic content.
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Solid-Snack May 4, 13
quote Seeker X
quote Solid-Snack
siren 1 was a japan game only but they made an english version in 2005 that im guessing should have come out in the states...also they made a third siren cause i remember playing a demo of it on ps3 in about 2008 and if my memory doesnt fail me it came out only in the states or was it japan? anyway i live in ireland and i never seen siren 3 anywhere and its a shame cause id bloody buy it in a heartbeat...project zero(fatal frame) 1&2 and forbidden siren 1&2 scary games EVEN by japanese standards and thats saying something
The first Siren did come out to the states. Siren 2 only came out for the PAL regions though, which is understandable because the sales pretty much bombed. The third Siren you're talking about is New Translation/Blood Curse, it was sold over the PSN around here. Created by the same people, it was literally like an 'westernization' of the first Siren game (kinda like the American version of The Ring/The Grudge/etc without actually being lame) and STILL creepy as hell. Believe it or not, people still preferred playing SH: Homecoming instead, because apparently having a household title is more important than a new IP, though they shouldn't have sold the game as episodic content.
i didnt even play SH:homecoming or even know about it until 2011...i had it on the pc but couldnt play it well at all cause my pc wasnt up to task...kept getting killed by those bright lung arseholes...but there are some games i think that could benefit from being westernized or rebooted, mobile suit gundam for example i see huge potential for that franchise if they handed it to a western dev company...the gundam game that came out in about 2007 was on the right track but was a letdown...another game franchise would be tenchu...rebuilding that from scratch and making it more like splinter cell(chaos theory in paticular cause conviction and blacklist are shite) would make it almost like new and smash these so called stealth games into pieces...conviction was all setpiece gunfights and holding your bloody gun SIDEWAYS...chaos theory was a purebred stealth game...as in you get spotted your *bleep*ed kind of stealth...ok im ranting but hopefully you can see where im coming from...almost all genres are going in the wrong direction and its starting to annoy me BIGTIME.
Staff
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RabidChinaGirl May 5, 13
quote DedValve
I think Dead Rising might have been their only succesful outsourced game.
Let's hope Remember Me will be another.
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Dreadlock Holiday May 5, 13
I haven't really been freaked out in a game for a while now, I remember Doom 3 on PC was relatively freaky at times, but a lot of the games these days have predictable gameplay.
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DedValve May 5, 13
quote RabidChinaGirl
quote DedValve
I think Dead Rising might have been their only succesful outsourced game.
Let's hope Remember Me will be another.
Not a chance in hell. With zero marketing that even core gamers don't know about, ironically Remember Me will be the perfect definition of a forgotten sleeper hit.
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ashantiqua May 5, 13
last time a game scared me was raven shield on pc, when some distortion caused a feedback loop in my speakers which caused this weird ass sound to start faintly, then exponentially grow louder and louder to the point i was so debilitated i fumbled to even turn off my speakers.

other than that glitch, i cant remember the last time any game scared me, save for RE2
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Arames May 6, 13
quote AkaiEdge
Setting an eerie atmosphere, scaring the player when they least suspect it and making the player feel vulnerable are key parts of making games scary.
For me, I think the atmosphere and the feeling of vulnerability is more important in creating a horror game. Gamers have to dread walking around any new environments because they don't know what will happen.

Personally, I think this could work in multi-player and could possibly be even more scary. Imagine if you and your buddy are separated into two separate rooms and you have to find each other, while both of you are vulnerable. It'd be kind of like watching a scary movie in a theater. Once one person screams the rest of the room screams.

That being said, I feel like movies are falling down the same hole as horror games. Movie studios seem to think that blood equates to fear, but that's not really the case.
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