Neoseeker : News : State of Horror: Why Dark Souls and Tomb Raider are scarier than Dead Space and Resident Evil
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Lorx May 2, 13
I think you hit the nail on the head rather well RCG. Jack-in-the-boxes aren't Horror, they're something Horror can use, but it's not some "OH MAN SOMETHING POPPED UP FROM THE GROUND, MUST BE HORROR!".

The games that miss the mark were made to feel good, to make the player feel rewarded for shooting a monster in the face, or enjoy combat, etc. They're action, in horror that needs to be...different. To use mechanics to convey the helplessness or fear the player should be having. Run&Gun doesn't really serve that. You could make a horror game out of marshmellow men from planet rainbow attacking earth's grocery stores to free their fellow marshmellows and still be more horror than recent RE titles, Dead Space 3, whatever.

Relevant;
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Demonfurby May 2, 13
no horror fan worth their salt is lamenting what the genre has turned to. It's better than ever in the hands of people who actually give a shit and who have the technology and bases to back their ideas up.
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LloydToS May 2, 13
Personally I haven't played any game that gave me a similar experience to Alone in the Dark - the New Nightmare or Amnesia. While I played Alone in the Dark when I was younger, what these games both have in common is that you are actually carefully exploring the environment because although in AitD you are armed, you are limited in ammo etc, while Amnesia pretty much has you completely unarmed. As soon as a game makes it too easy to dispose of an enemy it takes away alot of the mood because you won't feel powerless.
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Demonfurby May 2, 13
quote LloydToS
Personally I haven't played any game that gave me a similar experience to Alone in the Dark - the New Nightmare or Amnesia. While I played Alone in the Dark when I was younger, what these games both have in common is that you are actually carefully exploring the environment because although in AitD you are armed, you are limited in ammo etc, while Amnesia pretty much has you completely unarmed. As soon as a game makes it too easy to dispose of an enemy it takes away alot of the mood because you won't feel powerless.
try penumbra or this
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DedValve May 2, 13
I wouldn't really call this a fair comparison since Capcom officially stated that they where not aiming to please horror fans with RE6, just nostalgia fans (hence having Chris & Leon in the same game). It's as you say they where trying to bank on the success of the name alone because if there is something people love more than a horror resident evil, it's a resident evil with *insert character here*. The fanbase has a CRAZY HUGE problem when it comes to fan worshipping. I doubt Operation Raccoon City would sell even a quarter of what it actually got had it not had Leon, Claire, Ada or Jill.

Alternatively look at DmC, a solidly built game (that falls massively short to it's predecessor) but because it changed the character, the fan worship was destroyed and that game couldn't (or severely struggled, I can't remember) to break a million. Resident Evils problem is like you said, a lack of focus, but it isn't because it isn't horror, it's because like most games it's trying to be like every major action game out there, adding in elements that aren't fully exploited or even necessary just because popular title X has them. Even Dead Space and many other games (Tomb Raiders hunting system for example) is to blame for this. RE6 just went way over the top.

Such a shame since the whole reason for RE4 being a smash success was because it was different and new, that game didn't have the slightest bit of horror yet it's regarded as one of the best RE games because Mikami just knows how to make a good original game as opposed to 600+ chefs in the kitchen.

We aren't getting horror from Resident Evil, that's staying an action series. Whether we get a GOOD Resident Evil again that doesn't shamelessly copy every AAA shooter out there is a good question. Also we don't need 600 people to make a good game, jesus you'd think after constant failings from "AAA" titles across the board that made this same mistake would teach these companies...

Dead Space probably doesn't have a long future ahead of it. If the next Dead Space doesn't sell bucketloads I can see EA slowly killing the series if not outright axing it. Which is a shame since the first Dead Space, a moody shooter, was actually pretty original despite being an RE4 clone. I loved Dead SPace 1 for being moody, having a bit of exploration and great action. It should have added more to that, instead we get setpieces, setpieces, setpieces. If anything Resident Evil and Dead Space should just go back to being moody shooters. Plenty of atmosphere, plenty of action, not enough horror but so long as they remain original and interesting and aren't forgotten in a sea of other similar more successful titles then they fill their niche.

Of course hearing Revelations will be getting a season pass I have abandoned all hope that Capcom will do this and given EA's extremely cutthroat practices that has ruined countless games and developers in the past, I gave up on Dead Space after 1.

At very worst (and I certainly hope this doesn't happen) The Evil Within will fill in the role of being a moody shooter (but I really want this thing to be an actual damn horror game).
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Demonfurby May 2, 13
dead space is just awful for me to try to get through anymore. I tried a few months ago and couldn't get past the second chapter. it's nothing more than a poor man's re4. I don't even want to try to play ds3. Can't remember the last time I've just dropped a series.
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DedValve May 2, 13
quote Demonfurby
dead space is just awful for me to try to get through anymore. I tried a few months ago and couldn't get past the second chapter. it's nothing more than a poor man's re4. I don't even want to try to play ds3. Can't remember the last time I've just dropped a series.
I thouroughly enjoyed Dead Space 1 for what it was but I haven't even looked past a single trailer and demo for DS3 despite buying DS2 day 1. Part of me was planning on playing DS3 with Axe by renting but then we remembered shitty online passes so I haven't even looked twice at that game since it'll probably be dead boring by yourself. But hey, at least it doesn't have an RPG progression system like every known game in the universe.

Another quick look at atmosphere would be L4D and L4D2. The former was brimming with brilliant level design, great atmosphere and plenty of awesome moody pieces all around the level that add detail and story. The latter...has zombie clowns...and Rochelle...

But yeah games with mood and atmosphere tends to reel you in more then games with a lack of focus and direction which in turn stirs up more emotion. Even then you don't need all that atmosphere to get the blood pumping as supposedly evidenced by nearly everyone that plays Minecraft (the first few days or so). However this ideal that games needs "atmosphere" and "mood" to be effective or horrific is stupid. All a game needs is a few hundred developers and maybe a few hundred million in the marketing department. If that fails then the game simply copied the wrong thing or people aren't interested, try again or cancel. These incredibly smart businessmen at the headquarters clearly and obviously know more than we do, after all it's in their job description!
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bbb7002004 May 2, 13
I don't think mainstream game publishers or developers are confused on how to make a horror games, they just believe that action titles will sell more units and make more money. Thanks to the overbloated nature of AAA development now they are unwilling to risk making titles for more niche audiences and instead focus all their energy on grabbing a piece of the ever dwindling Call of Duty pie. For example, the Tomb Raider game you mentioned is a financial failure for Square Enix even after selling millions of copies. When you have to get 5 million sales to break even you can't afford, at least according to our analyst friends, to literally scare off potential buyers of your game.

I would love to see the industry get a grip on itself, rein in development costs and return to the environment of the PS2 generation, where we had a healthy mix of massive AAA companies pushing the envelope and mid-range guys who could focus on niche titles or a few good ideas and make great games. Doesn't look like it will happen anytime soon though.
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robj414 May 2, 13
Loved the 1st resident evil & silent hill games, only games to give me that kind of feeling since has been dead/demon souls, really need the developers to go back to the roots.
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Drogo Baggins May 2, 13
This kind of crazy.

I just recently beat Tomb Raider, and a few times throughout the game I though to myself, "wow, this is almost like a horror game."

A great game too, other than the ending. I don't want to give anything away, but I was severely disappointed with the last few moments of TR's story.
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Solid-Snack May 2, 13
as i have stated before...project zero(fatal frame) 1&2 and forbidden siren 1&2 were the scariest games i have ever played...simply because you never played as an armed to the teeth soldier in either...in project zero you were a young girl with a camera that you use to kill the ghosts and in forbidden siren you were several characters(just one had a gun) but wasnt any use when a horde of rusty hammer wielding zombies come at you...i think its about taking that sense of security away from the player and the advantage of having firearms and making him/her feel vunerable that makes a horror game.
Staff
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RabidChinaGirl May 2, 13
quote Solid-Snack
as i have stated before...project zero(fatal frame) 1&2 and forbidden siren 1&2 were the scariest games i have ever played...simply because you never played as an armed to the teeth soldier in either...in project zero you were a young girl with a camera that you use to kill the ghosts and in forbidden siren you were several characters(just one had a gun) but wasnt any use when a horde of rusty hammer wielding zombies come at you...i think its about taking that sense of security away from the player and the advantage of having firearms and making him/her feel vunerable that makes a horror game.
Loved Fatal Frame. REALLY bummed localization support went out the window.

demonfurby Look up the final boss for Dead Space 3 lol.
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SpartanNinja May 2, 13
Im glad the article mentioned Tomb Raider. I started playing that yesterday and its got a couple creepy and/or horrifying parts that got to me... mixed in or seperate from the action.
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Seeker X May 2, 13
quote Solid-Snack
as i have stated before...project zero(fatal frame) 1&2 and forbidden siren 1&2 were the scariest games i have ever played...simply because you never played as an armed to the teeth soldier in either...in project zero you were a young girl with a camera that you use to kill the ghosts and in forbidden siren you were several characters(just one had a gun) but wasnt any use when a horde of rusty hammer wielding zombies come at you...i think its about taking that sense of security away from the player and the advantage of having firearms and making him/her feel vunerable that makes a horror game.
WORD. Siren games finally got a *bleep*ing reference here. Made by the creator of the worldwide known Silent Hill yet nobody knows it exists. Siren 2 should come out on the PSN though, seeing as Siren 1 is there but since the PS2 game never came stateside, I'm looking forward to that... Same with the Fatal Frame series, played the first one when it came out on the Store and I'm psyched for the rest of the games.
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