Neoseeker : News : Dark Souls 2 gameplay arises, conquer the darkness with new mechanics, face new enemies
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2 thumbs!
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Lorx Apr 10, 13
I'm sold. FromSoft just....just take all of my money, I apparently don't need it.

Things I noticed:
  • Bonfires, obviously back
  • Fog Gates too
  • Combat very, very similar to DkS1, not anything radically different
  • UI shrinks when not in use, shield/weapon/magic parts of the UI faded at one point
  • UI shows your equiped usable items and spells which are not currently in-slot
  • Drop Stone of Healing replaces Estus Flasks, player has 20, not sure what base amounts are, recharge capabilities are, etc.
    • Drop Stone of Healing to gistea was another version of the item shown (they had 3 instead of 20), not sure the difference
  • Humanity counter area has a sun/moon thing on it, instead of XX. Not sure what the meaning is
  • Dual-wielding has a point now, the combat shown while dual-weilding used both weapons, implying to me you're dealing damage with both (It was RH - LH - Both) when attacking, without wasting stamina/times.
  • Torches can be found and used to light dark areas, they're timed(?) and take up your LH.
  • Enemies respond to people sneaking behind them for backstabs. One enemy shown had much more armor on their back than front
  • You can interact with enemies a little more. If there's a guy throwing huge axes at your face, you can hit them to deflect, and they appear to be insta-death if they connect
  • Dragons were experimented on in this area, though by who wasn't stated. I don't know enough about the architecture in the area to spot any evidence
  • There's a usable item that you can choose where to activate (specific areas within zones), which activate something nearby. However when/where is up to player, for strategy.
  • Enemies can break walls to get to you, I'm assuming it's a kind of scripted thing, based on the footage shown.
  • Fun times with the instagib reel:
    • Crossing a bridge, dragons break bridge
    • Run over by a carriage
    • Rats purposefully headbutting the player over an edge
One thing I still couldn't figure out, where is this? When? There's tons of Drakes, as well as some experimentation on them, I wonder if that's a hint?
1 thumbs!
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DragonSlayer45 Apr 10, 13


That is all.
0 thumbs!
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Lorx Apr 10, 13
Come to think of it...

Drakes drakes everywhere
No humanity counter seen

I'm thinking this is pre-war, before Gwyn attacked the drakes. Bonfires were still around then, correct?
0 thumbs!
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melchaios Apr 10, 13
I love it, it keeps the feeling around and still manages to tweak things up in terms of combat.

As mentioned, dual wielding has apparently been revamped which will obviously lead to the creation of some new interesting builds. Bows also raised their game, the guy in the demo managed to fire arrows at a very decent speed while still being able to walk backwards. The huge sword seems to be an ultra great, if that's the case then ultra greats have improved speed.

I'm super hyped to see what additional changes they made to the combat system. They didn't show any spells, let's see what they come up with in their next reveal.
0 thumbs!
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Chelskiman Apr 10, 13
Wow, this is looking amazing. I was always getting this game, but this is just the cherry on top.



quote Lorx
I'm thinking this is pre-war, before Gwyn attacked the drakes. Bonfires were still around then, correct?
Well it was around 1000 years before the first game was set that Gwyn (along with Nito, the Witch and Seath) fought the dragons, so the fact there are so many dragons flying around in this game could mean that it's set during the build up to the war between the dragons. Your theory of pre-war would make the most sense in this case.
-1 thumbs!
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Raijin1999 Apr 10, 13
To be blunt, I wasn't that impressed. Graphically it actually looked like a downgrade, with From Software attempting to emphasize faster frames per second to avoid the embarrassment that "Blight Town" and other areas in DaSouls brought with horrid frame rates. DaSouls 2 seems to use very low grade textures for backgrounds, much more easily resembling 'wallpapers' from games o' yesteryear.

Further, while many of the animations within the new game engine appear to be far more responsive, the actual design of the combat is forcefully slowed down so it can 'emulate' the look and feel of Demons/Dark Souls. It looks cheap to me, as there are visible animation frames where speed is extreme, as when a character repositions their stance after a slash. In some sequences in the video you can see the character sort of 'teleport' using extremely fast tracking, where as Demons/Dark had a much more slow track speed. It may sound like worrying over nothing, but this type of setup in game design usually leads to animation exploits, and with both previously released games already having suffered from animation exploits, i'm seeing glaring issues at launch lined up to piss off many people.

The lighting effects were nerfed. Yeah, they still play around with lighting but the contrast is much decreased, and now the canned lighting effect seems to be more visible than ever. (Hate canned lighting)

Really hating the slash-n-splash effects after a hit. You can see these ugly grey power-ranger like explosions when you successfully hit an enemy. These grey blob-bursts are most visible in the video after an enemy is hit with an arrow. If it's not a grey blob, it's a smoldering spark effect (reminding me of the old power rangers fireworks that sprouted from stunt-actors chests when hit with a melee weapons during combat scenes).

Ultimately I'm feeling that this isn't a game being polished for the sake of making the best possible game, it's a game being rushed to make a quick buck. The changes to the game engine seem to be arbitrary or intentionally designed to make the dev process easier to force this title out on store shelves very quickly.

Not that the game won't have it's fun surprises, but in this case i'm feeling From Software let the ball drop If there is going to be a PS4 version, this clearly wasn't it. These effects were the worst of the three. Game also looks well along its way to finalization, and i'm not surprised I ended up perceiving the above as the game was much less complete just a few months ago.

This thing is releasing in October, no question about it now. Going to go ahead and just raze my expectations so I can accept it for whatever it ends up being without comparing it to either other Souls games.


As for the story, I take it you're playing as Gwynn's outcast son during the start and ending (time factor) of the dragon wars. TBH, sick of Dragons. Not really original, and after Dragon's Dogma depicted the greatest man vs dragon combat design ever I think the dragon themes in DaS2 will play off as trite. This is also allowing Capcom to set up Project Deep Down (Dogma 2?) as a royal ass kicker, as Dogma's combat system was already more robust and action-heavy (read: satisfying) and balanced out the door. (AI is another story, though)

Can only hope Miyazaki was pulled away to work on a fourth, parallel entry to the Souls series for the next gen systems. Now that would be genius.
0 thumbs!
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Lorx Apr 10, 13
I'm not worried about graphics and framerate, I'm on PC. Low-grade graphics are not in my vocabulary after all. Only spot I ever had lag in DkS1 was climbing the shortcut ladder in New Londo, because it forces a new chunk of the area to load before it was probably ready.

Animations...dunno, feel like slight tweaks will end up being made between now and release. There's quite a lot of time left before October, even for raw development time, so I kind of expect more polish there before everything is said and done. With DkS1, as far as I know, most of the PvP exploits are based around lag from p2p more than anything. PvE exploits are save scumming and playing with invisible walls (or lack thereof).
0 thumbs!
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RoninRedFox Apr 10, 13
Take my money already. All of it. I'm just waiting for it to be available for pre-order on PC. Contemplating ordering it for 360 just to say I ordered it. >w>
0 thumbs!
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Tancuras Apr 10, 13
I hate the IGN hipster douche doing the interview. He looks completely stoned / uninterested / falling asleep, and I think it's affecting the From Software staff. *bleep*, put me up there, I'd show more enthusiasm in my thumb than he could muster entirely.

And silly director stop walking around with your shield up, we know that you know where all the traps are already.

quote Raijin1999
/rant
You say it looks like a cash-grab riding on the coattails of Dark Souls, yet the only thing, literally, you've criticized is the graphics. I don't know if anybody's ever told you this, but graphics do not make a game.

Regardless, I have no idea why you think they look worse. The animations are smoother and more realistic, the special effects are more distinct (the first one actually took a lot of sound and graphic effects rehashed from another of their series', Armored Core. Being a fan of both games, I definitely noticed the recycling), and there is a ton of atmosphere without needing to be dreary and unsaturated. The colors are vibrant now, and it does not detract from the feeling at all. There is also real physics, which they did not have in the previous game (clothes flowing, debris flying, highly destructible terrain). It's subtle, but definitely an improvement. And the sparks thing you dislike is just a matter of opinion. I personally enjoy the effect.

quote Lorx
/list
You forgot to add that you can move while healing, now Only at a walking pace, but it's still really nice.

So happy for everything. Nothing looks bad so far. Except maybe the There's-Nothing-You-Can-Do-To-Avoid-Dying dragon bridge, it's really lame when you can't beat it through caution, though I suppose trying to traverse an immensely long rope bridge with drakes swarming around you is already a pretty stupid idea. I just hope they make good on the promise that there will be ways to avoid instant-death scenarios.
0 thumbs!
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melchaios Apr 10, 13
Raijin1999 I agree Dragon's Dogma has so far presented the best Dragon vs Man combat on a videogame. I don't agree on the comparison about the combat though, it is more action packed without a doubt, but in no way is it more robust. It's different of course, since Dragon's Dogma is very reliant on skills while the Souls series doesn't have anything nearly reminiscent to a skill tree. But it offers in exchange a lot of bonuses that Dragon's Dogma sorely lacks:
- Weapon selection: Dragon's dogma only gives you choice between: 1 handed swords, 2 handed swords, 1 handed mace, 2 handed mace, daggers, shields, 2 kinds of bows, staves. Souls series offers all of the above and: 1 handed axes, 2 handed axes, pole weapons, spears, fist weapons. Not only that, but it further subdivides 1 handed swords into: piercing, curved, straight, katanas; all of them with different properties.
- Weapon animations: In dragon's dogma 1 handed swords and maces are exactly the same in terms of handling, 2 handed swords and maces are also alike. In the souls series every weapon class swings and handles completely different than the others, and if you 2 hand any weapon, the attack patterns will differ, giving you additional battle strategies.
- Weapon refinement: in Dragon's dogma all you can do is upgrade the weapon up to 4 ranks with the same results everytime: raise attack power, stagger, etc. In the souls series you can actually change the properties of the weapon by upgrading, giving a whole new taste to the same weapon.

Though I consider Dragon's Dogma valuable and awesome in it's own department, I have to say the souls series still keeps the crown as the best melee medieval combat I've seen in a videogame. The depth and satisfaction it provides hasn't been matched so far.

I agree Dragon's Dogma still has a lot of room for improvement though, the Dark arisen expansion will add new skills, and if they refine the gameplay enough, they could very well take the lead in the future.
0 thumbs!
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Arcliff Apr 11, 13
Something I thought about the Humanity Counter. Dark Souls' demo version didn't have a counter too, they had some sort of fluid that fills a slot and said fluid diminishes when you reverse Hollow.

And for me, I'm pretty hyped for this game now.
0 thumbs!
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jomoh71 Apr 11, 13
I would have like to see more features from the combat system. They said the baiscs are there, but I still want to see them showing parrying is in there
0 thumbs!
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RoninRedFox Apr 11, 13
It'll also be interesting to see if the complex parts of combat will still be there, too. Like Hidden values such as deflection, invulnerability frames.. ect. But I have a feeling we won't see that kind of stuff until after release.
0 thumbs!
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JacqueseVonRIP Apr 11, 13
Wait, I have to beat Demon's Souls still. Then Dark Souls, and then this one.
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