Neoseeker : News : Batman: Arkham Origins unveiled for current-gen consoles, Arkham Origins Blackgate for handhelds
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2 thumbs!
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Storm Apr 9, 13
What happened to Rocksteady? I don't like that they aren't heading up the next Batman game. :
3 thumbs!
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bbb7002004 Apr 9, 13
I don't think Rocksteady wanted to continue with the series, so they stepped aside on their own.

Personally, I was disappointed in B:AC. I was really looking forward to it, but I could never seem to get into the game, mostly the combat was boring and frustrating to me. I'll keep an eye to see how this one develops, especially the 3DS version, which sounds right up my alley.
1 thumbs!
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DragonSlayer45 Apr 9, 13
A shame that Rocksteady is not leading the project, but I'll still be keeping my eye on this.
0 thumbs!
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Nagare Apr 9, 13
bbb7002004 same here. I only ever played maybe four or five short hours into it and didn't get very far. Might have to revisit it at some point over the summer or something.
0 thumbs!
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Storm Apr 9, 13
quote
I'll keep an eye to see how this one develops, especially the 3DS version, which sounds right up my alley.
Metroidvania! ^^ So like the old 16-bit Batman games, haha, looking forward to that as well.
0 thumbs!
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DedValve Apr 9, 13
When can I pre-order the season pass bluexy ?
Staff
1 thumbs!
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bluexy Apr 9, 13
DedValve Warner Bros. assures us there will be at least a dozen retailer specific codpieces available for Batman's suit -- more info soon.
Last edited by bluexy :: Apr 9, 13
0 thumbs!
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Lavitz Apr 9, 13
/drool
0 thumbs!
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Celes Leonhart Apr 9, 13
Even the art looks a bit suspect.
3 thumbs!
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nnnddd101010 Apr 9, 13
quote bbb7002004
I was really looking forward to it, but I could never seem to get into the game, mostly the combat was boring and frustrating to me.
You...thought the combat was frustrating? But it was perfect in its simplicity. Just by pressing attack and counter, you could take down a giant group of thugs and look (and as a player, feel) like a badass. If you add in things like gadgets the combat gets even more crazy.

And did you play the first game? Because the combat was basically the same...
-1 thumbs!
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Captain Nerditude Apr 9, 13
Here's my train of thought:
*looks at cover* "Holy crap, is that Slade?!" *reads it's Deathstroke* "Interest lost!" *tosses magazine in corner*
0 thumbs!
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bbb7002004 Apr 9, 13
quote nnnddd101010
quote bbb7002004
I was really looking forward to it, but I could never seem to get into the game, mostly the combat was boring and frustrating to me.
You...thought the combat was frustrating? But it was perfect in its simplicity. Just by pressing attack and counter, you could take down a giant group of thugs and look (and as a player, feel) like a badass. If you add in things like gadgets the combat gets even more crazy.

And did you play the first game? Because the combat was basically the same...
I didn't play the first game, but if the combat is the same, I don't see what that would matter.

For me, a big part of the problem is that I didn't have the upgrade to increase attack power as my combo went up, meaning that it took forever to take minor thugs down. Since they take so many hits, you'd think that the game would make it clear that you needed that upgrade early, or just give you that ability from the start, but here unassuming me goes thinking that I should worry about better armor to take hits and wasting hours of play hammering the same thugs over and over as they kept getting up, since the ground finisher was just asking to get smacked from behind.

When I bought that upgrade things became easier, but still it felt like all I did was alternate between dodges and punches waiting for the meter to go up. Maybe throw in a counter, but the timing required to do so and the lack of damage it dealt out made that kind of unnecessary. Combine that with the various armors and shields that made counter useless in later fights and you end up with me yelling at the screen and turning off the game in frustration. I felt ridiculous taking the likes of Solomon Grundy and Clayface down in one go, yet dying multiple times from getting surrounded by random thugs just trying to look around a street.

For me, a stealthy adventure game should have one of two combat systems. Either let me take out random minions in two or three hits so I can choose to either play stealthy or play superhero, or make the enemies impossible to kill without stealth. This felt somewhere in the middle, and just didn't do it for me.

I don't want people to take me the wrong way though, this is my personal preference and I'm glad other people enjoy the game and combat more than I did. I really wanted to like the game, but all I kept finding myself thinking "Man, I'm playing as Batman with all the gadgets and the voices from one of my favorite shows ever, why aren't I having more fun?"
0 thumbs!
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Rabla Apr 9, 13
Well I'll definitely be picking up both Origins and Blackgate, but I'm dissapointed that Rocksteady have moved on =(

You're right though, that does excite me for what Rocksteady ARE doing.
0 thumbs!
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THM Apr 9, 13
Can't wait for that Game Informer Issue...
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