Neoseeker : News : XCOM: Enemy Unknown coming to iOS devices in its entirety, potential XCOM expansion teased
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Tay Rex Apr 1, 13
quote HunterKiller666
To be honest I can actually see this game working well on an iPad in terms of the controls, but obviously you won't be anywhere close to experiencing the game the way it's meant to be played. What I do have problem with is porting certain PC games to the consoles and expecting them to work 100%. I was scratching my head when EA released Red Alert 3, a real-time strategy game on PS3 and Xbox. The only thing that could be worse is porting FPS games from console to handhelds. Have you ever played CoD using touch screen? It's absolutely horrendous and should never have been done in the first place. The lesson here is that while porting games across different platform give players more flexibility, not every game can and should be ported.
I've never understood why people try and play FPSs on an apple device. I suck pretty badly at most FPSs already without having to have dodged up controls. I think you're right about porting games. It should be apparent that just because you have the ability to port the game and charge for it, it isn't necessarily the best thing to do.
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HunterKiller666 Mar 27, 13
To be honest I can actually see this game working well on an iPad in terms of the controls, but obviously you won't be anywhere close to experiencing the game the way it's meant to be played. What I do have problem with is porting certain PC games to the consoles and expecting them to work 100%. I was scratching my head when EA released Red Alert 3, a real-time strategy game on PS3 and Xbox. The only thing that could be worse is porting FPS games from console to handhelds. Have you ever played CoD using touch screen? It's absolutely horrendous and should never have been done in the first place. The lesson here is that while porting games across different platform give players more flexibility, not every game can and should be ported.
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Tay Rex Mar 26, 13
I wonder how much they're going to charge for this. For example, you can get some of the Final Fantasy games on iOS devices now and they're for the full prices you'd expect from a game on other platforms. This always seems out of place in a market full of games that cost about a dollar. I feel that the bigger games should just be left to the consoles. They're very different mediums. iPhones and iPads are not meant to be gaming devices. Their battery depletes a lot faster than a handheld console. The cutesy $1 games such as angry birds are appropriate for these devices because they're meant to be played when you're bored or waiting or something. It's not something you just sit down at home and do. (Not that Angry Birds hasn't already hit other platforms).

What do you guys think? Should console/PC games stay on those platforms or is it a good thing that games are being made available more easily on your phone?
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nipsen Mar 25, 13
Oh, yeah, got to love this. "Hey 2k - what about making a tablet/phone port using tegra 3 - examples on the U3 engine running pretty much unmodified with almost all shaders exist already, will avoid the typical 1year extra with redoing assets, Then scale down the detail for the versions that run on single-core, and port it to iOS as well. What do you think?
-Yeah, let's make an iOS version!".

"Oh, and 2k PR guy - why not avoid being known for taking away weapons and gear in the full version of the game, so that the actual disc or the full game you buy is actually complete when you get it?
-Yes! Let's take the blaster launcher and make it dlc!".

Brilliant. So very brilliant.
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THM Mar 25, 13
Hah. Xcom?? I only play 'Piano' on my Andriod
Staff
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bluexy Mar 24, 13
Darknet Developers are masochists. xD
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Darknet Mar 24, 13
You'd figure developers would avoid iOS what with their weird Objective C style programming
Staff
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bluexy Mar 24, 13
samwise995 DArknet Sadly, it has to do with how much money they can make and how much Apple will advertise their product if it's high quality.
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samwise995 Mar 24, 13
quote Darknet
And Android continues to get the shaft.
Seriously what's up with that? Maybe it's because Android likes to offer free stuff, or at the very least cheap stuff, something Apple has no interest in doing. Maybe that is what is attracting studios to them: more money.
Even so, they are missing out on a huge market and lots of potential revenue by not doing more mobile games for Android.
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Darknet Mar 24, 13
And Android continues to get the shaft.
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