Spec Ops: The Line was built on Unreal Engine 3 and looked pretty damn fine, making the games more... visual moments that much more poignant. It should please gamers then that Epic Games announced today that Spec Ops developer Yager has now licensed Unreal Engine 4 for use in their upcoming next-gen title. Said to be "unveiled in the coming months" it's likely Yager has something great lined up for us.
Timo Ullmann, Managing Director at Yager, offered the following thoughts on his company's licensing of UE4:
"Unreal Engine 4 is, hands down, the best toolset for creating next-generation, AAA games. Unreal Engine 3 enabled our great team to tap its full potential for the development for our award-winning game ‘Spec Ops: The Line’ and beyond. Yager is thrilled to be utilizing Epic’s latest technology for our foremost project as the new workflow is incredible, and Blueprint visual scripting gives us more control over building our games than ever before."
Founded in 1999, Germany-based Yager Developments only has two games under their belt: Spec Ops: The Line and 2003's futuristic flight-sim Yager. As such, it's difficulty to speculate on what they're working on next, though they might be remiss if they didn't further the Spec Ops brand while The Line is still burned into everyone's memory.
Walt Williams, lead writer for Spec Ops: The Line is currently working on an unannounced title for 2K Games, which could be Yager's unannounced project we suppose. Hopefully we'll hear more soon. In the mean time, it's good to hear Yager has licensed an engine that promises a visual fidelity everyone can get behind. Just cross your fingers it doens't have multiplayer.