Ron Gilbert, the man behind adventure classics Maniac Mansion, the first two Monkey Island games, and plenty more, has announced he has left Double Fine Productions now that The Cave is completed. Gilbert teamed up with Tim Schafer and Double Fine in order to create The Cave, which had been in his head for the better part of two decades. He made the announcement about his departure on his blog:
Now that The Cave is done and unleashed on an unsuspecting world (ok, we did do a bunch of PR, so it wasn't exactly unsuspecting), it's time for me to move on from Double Fine and plot my next move.
So many games left to be designed.
I want to thank all the amazing people at Double Fine for all their hard work on The Cave. It was a true pleasure to work with every one of them over the past two years. So much fun. I will miss them all. And of course to Tim for creating the opportunity to come there and make The Cave.
He does plan to give gamers a behind the scenes look at development on The Cave over the next few weeks. The first item is a map of The Cave by designer J.P. LeBreton, but Gilbert doesn't reveal what the "pink dots" are on it. He also provides some details on what his next project is going to be, which has a rather long and curious name.
For the short term, Clayton Kauzlaric and I have been toiling away on another iOS side project that I'm going to focus on over the next few months. It's called Scurvy Scallywags in The Voyage to Discover the Ultimate Sea Shanty: A Musical Match-3 Pirate RPG. I'll post some screen shots in the next few days.
I also have that PAX Australia keynote to write. How did I ever let them talk me into doing that. So much fun. So much pain. Maybe I'll just do a 45 minute Q and A session.
Some may not be too surprised at Gilbert's departure from Double Fine, especially since it always sounded more like a collaborative effort between the two than anything else. There's plenty more to look forward to from the legendary adventure game designer regardless, and hopefully he doesn't take too long to drop some hints about the next full project.