Back in January, Brian Fargo of inXile Entertainment confirmed a spiritual successor to Planescape: Torment would be on the way. Now Fargo and inXile have announced Torment: Tides of Numenera is set to launch December 2014 and a Kickstarter page goes live this Wednesday. The new game is set in the world of Numenera, which was created by one of the original Planescape designers: Monte Cook.
Details are a little light until the Kickstarter page is up, but what we do know is that Torment: Tides of Numenera is an isometric RPG running on the Unity Engine. Fargo and the team are currently using Unity for Wasteland 2, so it makes sense to build Torment with it, too. It'll be a single player game for Windows, Mac, and Linux, with no DRM of any kind.
Torment seeks to ask players: "What does one life matter?"
Numenera's Ninth World is a fantastic vision of a world in which massive civilizations have risen and fallen - disappeared, transcended, overwhelmed, or destroyed - and left their cities, monuments, and artifacts behind. As each rose and fell, their achievements became part of the accumulated detritus of eons... but much of it did not decay. And now this assortment of ancient power is there for the taking, ever-present, underfoot. The humans of the Ninth World take and use what they can. They call these wonders (and horrors) the numenera.
One of these humans discovers a way to use the numenera to grow strong, to cheat death, to skip across the face of centuries in a succession of bodies. But he discovers an unexpected side effect: You.
Like the original, Torment: Tides of Numenera features "deep and reactive choice and consequence" throughout its personal story. Companions join you on your adventure across bizarre dimensions and against powerful foes. Actions you take determine your path to the end, which should mean no two playthroughs will ever be quite the same.
So, that question remains, what does one life matter?