Neoseeker : News : AMD teases TressFX, a 'new frontier of realism in PC gaming' to be unveiled February 26
Sort by date: ascending descending
0 thumbs!
^
magsasaka Feb 25, 13
i was just thinking of hair physics in games just moments ago!!
brought up by disney pixar's brave. i heard it took years to develop the program that dealt with it tho

look at the protagonist's hair
0 thumbs!
^
GabrielZ666 Feb 25, 13
WTF neoseeker? First nVidia now it's AMD, make your mind!
Staff
0 thumbs!
^
bluexy Feb 25, 13
Sorry folk. I didn't drink my coffee this morning and totally wrote the article about Nvidia initially. It's quite clearly an announcement from AMD. No idea why I made such an odd association.

Should be fixed, and by all means let me know if there are any errors and I'll fix them immediately. Tech isn't my specialty, obviously. No excuses though. Pretty big, dumb mistake and I apologize for it.

- Rory
0 thumbs!
^
Not DedValve Feb 25, 13
Just imagine all the glorious hair pieces in future RPG's running this *drools*
0 thumbs!
^
Wakaman Feb 25, 13
Finally(AND THE ROCK MEANS FINALLY!) tech that'll do Leon's magnificent hair justice.
0 thumbs!
^
Paranoid Android Feb 25, 13
That looks absolutely incredible. :0
0 thumbs!
^
Blue Neon Feb 25, 13
I must say. AMD are just opposing all of Nvidias benefits now. AMD were your go to for cheap good performance cards. Nvidia had the same sort of idea - costing a bit more, and they had A LOT of better technologies making them more worth while if you have the extra cash. Now these guys just have to make the decisions harder XD
0 thumbs!
^
lKasHl Feb 25, 13
quote bluexy
Sorry folk. I didn't drink my coffee this morning and totally wrote the article about Nvidia initially. It's quite clearly an announcement from AMD. No idea why I made such an odd association.

Should be fixed, and by all means let me know if there are any errors and I'll fix them immediately. Tech isn't my specialty, obviously. No excuses though. Pretty big, dumb mistake and I apologize for it.

- Rory
Seems like a pretty logical mistake considering NVIDIA released their own hair demos not too long ago and AMD rarely markets its tech demonstrations Glad to see them stepping up now that they're basically championing next gen.

quote Blue Neon
I must say. AMD are just opposing all of Nvidias benefits now. AMD were your go to for cheap good performance cards. Nvidia had the same sort of idea - costing a bit more, and they had A LOT of better technologies making them more worth while if you have the extra cash. Now these guys just have to make the decisions harder XD
NVIDIA has always had fancy tech but realistically its never been implemented into a significant enough amount of titles in a meaningful way that would merit thought in a purchase. Just go for whoevers offering the best performance/price, although AMD might be stepping ahead if they optimise console games for their cards.
0 thumbs!
^
Praetorian_Lord Feb 25, 13
Thought this article was brilliant until I realised it was serious.

Hair graphics, really?
0 thumbs!
^
nipsen Feb 25, 13
^ It's... one of the most difficult things to animate believably. Hair.
0 thumbs!
^
lKasHl Feb 25, 13
^^and it has implications for all forms of particle physics and rendering
0 thumbs!
^
KainDog Feb 26, 13
The hair will have more polygons than the actual entity is how I'm reading this.
Staff
0 thumbs!
^
bluexy Feb 26, 13
Kaindog Aren't you willing to trade 5-10 FPS for beautiful hair?
0 thumbs!
^
nipsen Feb 26, 13
It's not.. that complicated on the high level. When you can use complex math (past shader logic), you can have fairly complex models and wave-simulations running on the object collections - but only render the visible parts. And not - for example - the individual strands of hairs, with particle physics pushing each strand back and forth, and so on.

Because that would be extremely heavy. Even if updating or "flexing" strands of hairs in the mesh/model isn't actually that expensive.

It's similar to the way the fur was done in Shadow of The Colossus, or the fur we were kind of expecting in The Last Guardian. Same principle they use in WipeoutHD and GT5 (much more complex models in the game than what's rendered - the rendered detail is dynamic, adjusted to what the rasterizer actually can complete.. GT5 has a few physics details that are much more complex than what you can do with directcompute every frame as well..).

The irony is that the level of this is pretty low compared to what could have been made on the ps3.
^
Sponsored
Sort by date: ascending descending
- This news story is archived and is closed to new comments now -
Newsletter
Latest News
Latest Inhouse
Cooler Master Nepton 280L Liquid Cooler Review Fractal Design Core 3300 Mid Tower Case Review EVGA Tegra NOTE 7 & ASUS Transformer Pad TF701T Review Cooler Master Seidon 120XL Liquid Cooler Review NZXT Phantom 240 Case Review Thermaltake Urban T81 Full Tower Case Review
(0.1281/mc/web6)