Neoseeker : News : PlayStation 4 specifications in a bit more detail, "The Future" not listed
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THM Feb 22, 13
quote BlackLabel
quote THM
I'm only worried about the HDD size, Sony might put only 12 GB for money-saving reasons in PS4!!!!
I wouldn't worry too much. I'm guessing the base model will come with 500 - 720Gb and the premium model with 1 - 1.5Tb of storage. As the PS3 got older the storage got more substantial ending with 500Gb. I don't see them shipping with less than that.
What about PS3 12GB??? or Xbox 360 4GB???

Both Microsoft and Sony released it as a budget model? Right?, I'm worried that at some point, PS4 budget model will come with some 12-30GB only!!...I'm just worried about HDD of PS4, that's all...
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Enhance Feb 22, 13
quote ziemlaj
also another thing, are they gonna put a ssd or hhd , what do you think about that guys?

If they wanted the best of both worlds they could go with a hybrid drive which should offer the best performance to storage ratio. Going with an SSD would be the best option performance wise but the cost and lack of space would be offsetting.
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lKasHl Feb 22, 13
quote ziemlaj
Wonder, how good this new next-gen graphic engine will be. Saw a few demos vid and they look just amazing. And it is all still in process, so it could be even better the. Now presented vids.
To my knowledge, everything demo'd so far is streamed off a display, its like having textures compressed 2x (maybe more after you account for video compression), so you can definitely count on things looking ALOT better than what you have the game in front of you.


quote BlackLabel
It'll be good. The launch titles we've seen like Killzone: Shadow Fall and Drive Club look vastly better than anything on PS3 and typically launch titles are visually terrible. It's positive that PS4 is starting with visuals that would be accepted at any point in a generation, in 2-3 years PS4 games could look 3-4x better than they do now.
I doubt it'll be as significant a difference as with previous generations though since the PS4 is almost standard PC hardware, you'd expect dev proficiency with it to be alot higher than it was with IBM's custom architecture.
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BlackLabel Feb 23, 13
quote lKasHl
quote BlackLabel
It'll be good. The launch titles we've seen like Killzone: Shadow Fall and Drive Club look vastly better than anything on PS3 and typically launch titles are visually terrible. It's positive that PS4 is starting with visuals that would be accepted at any point in a generation, in 2-3 years PS4 games could look 3-4x better than they do now.
I doubt it'll be as significant a difference as with previous generations though since the PS4 is almost standard PC hardware, you'd expect dev proficiency with it to be alot higher than it was with IBM's custom architecture.
From what I've heard everything shown on Wednesday was built to 4Gb spec as no one not even devs knew until that event that the system had 8Gb. The dev kits all shipped with a 3Gb HD 7970m so that is what Killzone, inFamous etc. were built to. Now with the system having 8Gb GDDR5 won't help Killzone as that game is out in 9 months, but we could see a massive boost in visual fidelity in the 2nd and 3rd generation PlayStation 4 titles.

I mean what we are seeing if what I've heard is true are games built with less than half the RAM of the final spec machine. I am picturing games that use 5-6Gb for textures, effects, anti-aliasing etc. I understand that PS4 being based on PC hardware should mean it'll get tapped pretty quickly, but what we have seen is not the console at full capacity as until Wednesday no one but Sony had any idea that the PS4 would ship with 8Gb GDDR5.
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Metallica Feb 23, 13
quote THM
I'm only worried about the HDD size, Sony might put only 12 GB for money-saving reasons in PS4!!!!
Hoping they end up putting a 500GB HDD in for a start, might be asking for too much I know, or I hope they allow us to buy and modify it at our own discretion just like we could with the PS3. But since it says 'built in' that is kind of worrying, unless they make it easier for us to use a portable HDD, I had issues trying to get one to work on the PS3.
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BlackLabel Feb 23, 13
Portable HDD's should be good to go as PS4 uses USB 3.0 meaning it's actually viable this time as transfer speeds will actually be good this time. As for the internal storage I am expecting 500Gb in the base model and 1Tb in the premium.
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Yogurt Feb 23, 13
There'll probably be a 250/320 GB model as well as a 500/750 GB model. They may even bring out a 12/40/60/80 GB model for a while as a budget version. I reckon the standard model will be 500GB, with perhaps a 250GB model and a 750GB model as well. I'm not so sure they will actually go for a budget model, 250GB will be small enough in the coming years.
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THM Feb 23, 13
quote Yogurt
There'll probably be a 250/320 GB model as well as a 500/750 GB model. They may even bring out a 12/40/60/80 GB model for a while as a budget version. I reckon the standard model will be 500GB, with perhaps a 250GB model and a 750GB model as well. I'm not so sure they will actually go for a budget model, 250GB will be small enough in the coming years.
I agreed with you, Yogurt
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lKasHl Feb 23, 13
BlackLabel thanks I wasn't aware of the limitation!

quote ashantiqua
*bleep*s, do yous understand the implications of 8GB unified GDDR5? means all components use GDDR5. the cpu? GDDR5. the gpu? GDDR5!

by comparison, what does ddr3 1866 achieve? a measly ~14.5GB/sec.

what does the GDDR5 on the gtx 580 achieve? ~188GB/sec!

so 8GB @ ~188GB/sec means high res texture all up in your face. plus pair that with a real 8core cpu... ps4 is a beast.

plus being x86 means PC ports will be easier, and in a few years hopefully we'll have 4k OLED monitors + super beefy GPUs for supersampling goodness. aawwww cinnamon and graavy
Haha I think you're getting a little bit too excited on the GDDR5. Realistically with only 8gb of memory there shouldn't be a real world difference between ddr3 and 5.
DDR3: ~14.5gb/s, fills ALL the PS4's memory in .55 seconds, a read/clear/write of all the RAM will also presumably be completed in <1 second.
DDR5: ~188gb/s, fills ALL the PS4's memory in .04 seconds, read/clear/write operation on full RAM capacity also completed in <1 second BUT

SSD transfer to memory: Lets be generous and assume its 1gb leaving 8 seconds to fill the memory. Lets say theres a compression algorithm on the textures that reduces size to 25% and theres no CPU bottleneck (being generous again) thats an effective transfer rate of 4gb/s to the ram which is still significantly lower than both DDR3/GDDR5 speeds, so either way the storage medium will bottleneck the memory (streaming from blueray would be even worse). Given the size of the memory, even operations completed entirely on the memory won't be able to max out DDR3's transfer rate.

Thats not to mention that the x86 Jaguar CPU will most likely only be optimised for DDR3. The only conceivable benefit would be lower cost anti-aliasing but that would only visible at resolutions higher than 1080p which, being a console, only a negligible amount of TV's will support.
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ashantiqua Feb 23, 13
Theres a reason nvidia and amd/ati dont use cheap ddr3 on their gpus - memory bandwidth impacts a crap-ton of stuffs: Af, aa, output resolution, texture resolution, post processing, etc etc, and 8gb is quite the capacity to where post-loading screen, youre good give streaming technology.

So roughly 12x the bandwidth of ddr3 has huge real world applications. Youre either on crack or have a fundamental misunderstanding of how graphics are processed. No biggie.

And kashi, aa helps more at lower resolutions, not higher. Youve got it switched around. Consider how supersampling works.

Now, 8gb unified means maybe upwards of 6gb will be available purely for game processing - still awesome. Leaps and bounds over the ps3. Finally game development doesnt have to be super-compromised from the get-go.
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lKasHl Feb 24, 13
Feel free to explain to me how graphics are processed, because from all the real world performance testing I've seen the difference is negligible at 1080p. If you want to be practical about it, you can monitor the performance difference by loading up a game that uses a good amount of gram and run it on 2 GPU's of differing memory capacity (but otherwise identically spec'd) so data is offloaded between the gpu memory and system memory. Even with the transference between 2 different mediums the impact to performance is negligible and if the architecture was unified, as in the ps4, it would be even less of a hit.

In regards to the AA I wasn't referring to the effect AA has on graphical fidelity but the visibility of its affect on performance. I'm more than happy to concede AA and AF will be less effective on DDR3 BUT with the amount of processing power and resolution Sony are running on I'm doubtful those settings will be cranked high enough for the difference to be significant.

Again I'm only working on a benchmark/real world application basis, if you have a technical basis on how graphics are processed to argue on I'd be more than happy to hear it
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Dantess26 Feb 25, 13
I like Playstation 4. He has cross-game chat and doesn't afraid of anything.
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Yogurt Feb 25, 13
quote Dantess26
I like Playstation 4. He has cross-game chat and doesn't afraid of anything.
u wot m8?

PS4 has cross-game chat and isn't afraid of anything?
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Supernova1332 Feb 25, 13
quote Northern49
12GB spinfusor


Completely unacceptable. I wish I had the money to hire Lewis Black to yell at you for me because he's the only other person capable of the amount of rage that is welling inside my head right now.
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Northern49 Feb 26, 13
Alright. That's it. You and me. Throw down. Outside. Right now.
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