Rumor: Next Xbox is always online, runs 50GB Blu-ray discs, and blocks used games
Here we go again
Edge, who became one of the main sources for PlayStation 4 rumors last week, citing an anonymous source, is at it again. This time, the rumors surround Microsoft's next Xbox, the Durango, again coming from an anonymous source. As such, we recommend these rumors be taken with a grain of salt, but at this point in development nothing said here is beyond reason.
As a result of the next Xbox's updated online services, the Durango will require a full-time internet connection to run. Whether that's a no-exceptions-allowed sort of system, or a Steam-like system with an offline mode, who knows. In effect, the new system, through some means or another, will block the ability to run used games. Yes, the latest Durango rumors continue the line that used games will not run on the next Xbox.
The final rumor provided by the source is that the next Xbox will run on 50GB Blu-ray discs, effectively adding the functionality for the next Xbox to become a Blu-ray player in addition to a game console. This rumor isn't necessarily a surprise, after all with the growing size requirements of games there's not really an alternative for Microsoft to use. Nevertheless, there's certain to be some Sony faithful who count this as a win in the great console war.
Welcome to the future, the next Xbox probably won't run used games. At best they might have some sort of code purchasing system to repurchase a used game. That's just speculation, of course. Well, all of this news post is. Hooray for rumors, they're oh so depressing. Well, at least the specs are nice.
Source: Edge
Sections: Microsoft Consoles, Console Games
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Those who wish for nothing more than achievements just need to look at games that weren't released that day. Pick up a game that was from the month before when it's on super 75% mega sale, or a Micro-transaction game that costs nothing to play anyway.
I know that may sound like "but by then...nobody else would be playing!" sort of logic to you guys, but it actually works out really well on PC. For instance, when Dark Souls released on PC, I noticed some friends playing it, after like a month that died down a bit. Then after the game went on sale for 50%, I saw people playing again. Some new faces, some old faces brought back by the stories from the new faces, the community kind of came back alive a bit. Added a lot of longevity to the fun that could be had with the game. Sales are a common way for distributors to hit prices that allure new purchases from people who would have never bothered for full price. So for instance, achievement farmers.
Like my teacher used to always tell us, "only a fool pays full price for something". Now as broad a statement as that is it still holds water, if the price is too high for you then do what everyone else does and wait for a price drop or keep your eyes peeled for a sale. Or heres a novel idea, save your money. It may seem old fashioned but it actually works, it may seem slow and lack that feeling of instant gratification but its worth it in the long run.
As for nobody playing many games on PC have a much longer lifespan, since the servers often stay up longer among other things (just look at Halo 2). Single player games are a no brainer and so are games your not interested in multiplayer for, if its game you want to enjoy and talk about with friends just set some money aside for its release ahead of time.
Super short version:
That greed you mention, I'm not denying it. In fact I'm rather embracing the concept. How can publishers, even the "big bad evil ones" get max money? Sales man, sales increase profit. There are plenty of consumers who will not buy on $60 release for games they only feel so-so about. Will they jump for $30? Oh yes, yes indeed. So what will publishers do? Hit both price points, maximum coverage, maximum money. Does it work out for us, the consumer, as well? Of course, we got a game half off.
Sales don't just provide a means for people with lower budgets to buy their products either, either they also create a sense of urgency and bring people into the store. The idea is to capitalize on peoples' impulsive nature and once they enter the store they will hopefully buy more than they came for, and more than they'd likely buy otherwise. Think about it, haven't you ever been tempted to buy more because something was cheap?
It's in the best interests of the publishers to put on sales, that's something in the "definitely a thing" box. How much sales will be had, or if release prices themselves could see a drop, is what's in the air. Definitely won't hit PC levels of sales, since the market setup is different, but it will almost certainly balance out to something at least half decent and usable for gamers on a budget. Remember these same publishers already do this kind of stuff on PC. Microsoft even has a PC store where they do these kinds of sales as a distributor.
After all, if the companies don't put sales up for budget gamers, those are lost customers. Lost profit. Lost market saturation. Things no publisher wants to lose. It'll happen.
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