Take-Two's profits increase 148%, Borderlands 2 ships 6 million copies
Digital business growth at 244%
Take-Two Interactive, parent of 2K Games and Rockstar Games, has just released its financial results from the third quarter ending December 31, and the news is about as good as anyone could hope. Net revenue was at $405 million, a 71% increase, while net income hit $78.8m, which is good for a 148% increase compared to last year. Impressive doesn't even begin to describe it, especially when you look at which games helped the most.
NBA 2K13, XCOM: Enemy Unknown, and Borderlands 2 were the strongest contributors to Take-Two's bottom line, with catalog sales led by Grand Theft Auto IV and Red Dead Redemption. Those catalog sales made up 22% of all net revenue, which is another staggering number considering GTA IV and RDR are two years old or more. Borderlands 2 has surpassed six million copies shipped, with Take-Two CEO Strauss Zelnick calling it one of the company's most important long-term franchises.
Digital sales was another grand area for the company, as revenues rose 248% over last year and accounted for 23% of net revenue. Take-Two revealed sales of Borderlands 2 and its DLC, XCOM, NBA 2K13, and the GTA franchise were to thank for that massive jump.
When the fourth quarter ends on March 31, Take-Two is predicting a net revenue between $235 and $285 million and a full-year net revenue of $1.15 to $1.2 billion. It should be a very successful year for Take-Two, thanks in no small part to Gearbox's lootfest/shooter. The new year could be equally as profittable with Grand Theft Auto V and any next-generation titles, though Zelnick simply said there is an "extraordinary array of offerings" for those.
Source: GameSpot
Sections: Console Games, PC Games
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If there is just one issue though is that I wish they actually did a great job on a port to the PC instead of a decent job. GTA III, Vice City and San Andreas for example have issues with modern controllers because I can't assign my controller buttons to be anything like the original XBOX version despite it being a 360 controller and minus the black and white buttons being moved to the shouder, miss out on functionality. GTA IV was a better port but had teething issues and didn't feel optimised enough for the PC... even on high spec machines it suffers from issues due to bad programming.
It doesn't break the game though, just make things that little more awkward but a damn sight better than the franchise driven filfth that EA would chuck out every six months.
How many other publishers are like that? If EA, Activision or UbiSoft owned GTA, Mafia, BioShock, Red Dead Redemption, LA Noire, Max Payne, Borderlands and more they would have annual releases until the World was sick of them. Take Two on the other hand are happy to let Borderlands for instance, sit on the shelf until fans start wondering if it'll ever come back only to blow them away when it does. One thing for certain is their strategy works as they are the only publisher showing growth right now.. Congratulations to Take Two.