Neoseeker : News : Dead Space 3 is out, time to announce downloadable expansion Dead Space 3: Awakened
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Lorx Feb 7, 13
You've got the picture yeah. Realistically all they would need to do is drop the price by like five or ten bucks if you bought the game as a digital copy, people would start jumping on that more. There's no doubt it will eventually be a forced choice, with consumers not being able to buy a copy that can be resold, on any game, period, but I'm not sure if that will be this next generation of consoles or the next.

Basically yeah, the differences between purchasing a PC game and purchasing a console game are slowly dissolving. That's no coincidence, PC is what showed everybody that "hey, this works guys". But it will be interesting to see if Sony and Microsoft follow through and make their systems both good at kicking out used, while also being good at being friendly to consumers. Decent sales, services, etc.
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Zombie_Barioth Feb 6, 13
Thats what I'm saying, they should focus on their desired business model and make that more desirable than the current one to coax people over rather than using brute force, you attract more bees with honey than vinegar you know. They need to make it more convenient and a better deal to go digital than retail, the PS+ deals and recent PSN sales have been a really good start for Sony they just need to keep going in that direction.

Your right that consumers can't do much if they decided to just bring down the hammer but you don't want to destroy your customers' trust either. I think using CD keys that register to your PSN/LIVE account and having to pay a fee for a new one if you buy a used disk would be a good solution here.

I can almost feel the differences between consoles and PCs shrink as we speak.
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Lorx Feb 6, 13
As seen with the announcement of Sony's new patent, console gamers do hate the idea, the problem is, the developers hate used games more. It's a bet Sony's willing to take, since they know that Microsoft will be making that same bet for the same reasons. If a customer complains, they get to respond with "well, you can go if you want, but there's nowhere for you to go that's different besides the WiiU, so...yeah". Provided the systems they put in place aren't ridiculously overcompensating and controlling, it's not like a consumer really has any solid footing to complain there. How could they? They consumed the media they paid for. Can't exactly re-sell that, the disc is just a means of distribution, you're paying for the experience.

Most publishers, including names like EA, are seeing rapid growth in their digital releases. While a slow move could make it "easier for consumers to handle", it's much more likely Sony and Microsoft will simply build their next systems around the payment models they want to promote, rather than patching it in later with duct-tape. So the change will be pretty sudden.
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Zombie_Barioth Feb 6, 13
quote Lorx
Discouraging even 20% of tradeins for extra DLC purchases probably makes it worth it. It's not like they lose anything on trade-ins besides potential DLC buys. So it's all gains for them there.

The big companies are going digital, it'll be a relatively slow process probably, will still see discs for PS4 and XBAX720 SPECIAL EDITION, but it'll come. Remember a few weeks ago Sony already patented a way of making players actually have purchased the content on a disc before playing it. That kind of CD Key/Account Linking sort of stuff that's been on PC for years, and completely blocks used games from being a problem.
I'm not talking monetary gains here though, I'm talking about annoying one group of fans to discourage another. But I suppose it is worth it to them since people are obviously buying the dlc or they wouldn't bother.

I had the same idea about CD keys except that it would be hard to integrate without causing an uproar right now. People are fine with it for PC because people aren't accustomed to sharing PC games the way they are for consoles. It'll have to be a very slow process until the majority of sales are digital and trade-ins are a moot point and if they make it so you can play your games on any console while signed in like steam does on PC that should fix the complaint about being unable to share game.
Last edited by Zombie_Barioth :: Feb 6, 13
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Theman Feb 6, 13
Has anyone try out the DLC's for DS3? I want to get them but don't know if it's worth it.
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Lorx Feb 6, 13
quote Zombie_Barioth
quote Lorx
quote Aeolus426
i could have sworn the whole point of dlc was to keep people playing a game so they wouldn't trade it in, but i guess that goes right out the window when you announce dlc as a game is released and make people pay for it.
That's really hard to do while announcing your DLC days after release, as many players will have already traded it in.
Thats true, but at the same time its impossible to discourage 100% of all possible trade-ins and they know that. Trying to do so is a loosing battle since there will always be people who blaze through a game and trade it in and their attempt to do so just ticks everyone else off while fueling stigmas about it affecting the game's quality. Practices like on-disc and pre-order dlc also make it seem more money grubbing.

While I personally don't believe it hurts the industry as much as they claim the only way to stop it short of locking out used games is going digital, the main problem with the second hand market is GS and its monopoly on specialty stores.

Discouraging even 20% of tradeins for extra DLC purchases probably makes it worth it. It's not like they lose anything on trade-ins besides potential DLC buys. So it's all gains for them there.

The big companies are going digital, it'll be a relatively slow process probably, will still see discs for PS4 and XBAX720 SPECIAL EDITION, but it'll come. Remember a few weeks ago Sony already patented a way of making players actually have purchased the content on a disc before playing it. That kind of CD Key/Account Linking sort of stuff that's been on PC for years, and completely blocks used games from being a problem.
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THM Feb 5, 13
I'm sure one day 'DLCs' will be DEAD!!!!!
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Zombie_Barioth Feb 5, 13
quote Lorx
quote Aeolus426
i could have sworn the whole point of dlc was to keep people playing a game so they wouldn't trade it in, but i guess that goes right out the window when you announce dlc as a game is released and make people pay for it.
That's really hard to do while announcing your DLC days after release, as many players will have already traded it in.
Thats true, but at the same time its impossible to discourage 100% of all possible trade-ins and they know that. Trying to do so is a loosing battle since there will always be people who blaze through a game and trade it in and their attempt to do so just ticks everyone else off while fueling stigmas about it affecting the game's quality. Practices like on-disc and pre-order dlc also make it seem more money grubbing.

While I personally don't believe it hurts the industry as much as they claim the only way to stop it short of locking out used games is going digital, the main problem with the second hand market is GS and its monopoly on specialty stores.
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Melinoe Feb 5, 13
quote Theman
I hate DLCs.
Yep...
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Lorx Feb 5, 13
quote Aeolus426
i could have sworn the whole point of dlc was to keep people playing a game so they wouldn't trade it in, but i guess that goes right out the window when you announce dlc as a game is released and make people pay for it.
That's really hard to do while announcing your DLC days after release, as many players will have already traded it in.
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S-I-E Feb 5, 13
that's EA. always the business type that goes straight to the point.
i personally would have appreciated it if they waited a while with announcing this until most of us had the chance to finish the main game first and are ready to consider the next step.

i don't mind dlc packs as long as the game is good and it adds but doesn't take a huge bite out of your day 1 release gaming experience like that alien prick jafik did from mass effect 3. they knew it, they abused it.
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Aeolus426 Feb 5, 13
i could have sworn the whole point of dlc was to keep people playing a game so they wouldn't trade it in, but i guess that goes right out the window when you announce dlc as a game is released and make people pay for it.
Staff
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Invidia Feb 5, 13
quote Theman
I hate DLCs.
It's not the DLC that is the problem, but rather the implementation of downloadable content. DLC, where you just unlock code already present on a disc, is the type that upsets me. We'll see if any savvy gamers can find out how much there is to "download" for this downloadable content.
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Theman Feb 5, 13
I hate DLCs.
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