L.A. Noire blooper reel is all kinds of funny, and further shows off amazing face animations
Everyone makes mistakes, even odd ones
L.A. Noire has some of the most accurate motion capture in a game to date, and due to human nature, mistakes were bound to happen in the process. Luckily, Depth Analysis, the firm behind the MotionScan technology used in the game, have released a blooper reel that delivers plenty of comedy and a bit of weirdness. You'll find plenty of missed lines, stammers, sneezes, and more in the reel.
Some of the facial animations had to be exaggerated by the actors in order to accurately portray if someone is lying or nervous during an interview. Those seemed a little odd in the finished game, but presented in the blooper reel it shows just how amazing Depth Analysis' technology truly is. Tongues get stuck out when an actor gets tongue tied, smirks are had, and overall it's just like something you'd find on a movie DVD. Only with motion-capture in a video game.
Source: Depth Analysis
Sections: Console Games, PC Games
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Would've been a fun extra on the game to watch.
Also, I think there's technically no facial animation done, it's an actual actors face/head in full 3D, recorded by a dozen cameras surrounding the actor's head, while recording their lines, and then all merged together to make one full 3Demensional video image.
You can even see the light of that room reflecting in their eyes, because the room had to be so well litted from many angles, so you wont see any shadow or darker side on their faces showing in the finished stage, and their hair changes because of different recording sessions, Cole's side burns change lenghts every now and then.
There's probably been some animation involved, like the fingers and objects and such, but for the face and head, probably no need.
You're killing me here.
They really gotta do more stuff like this.