Dead Space 3's launch trailer will likely go over as smoothly as every bit of Visceral and EA's pre-launch coverage has. It's rather light on the scary and rather contradictory to the expectations the franchise has set in the past, but at this point let's just move on and play this game already. Phil Collins, sing me that song, play me that drum roll. I'm ready to play Dead Space 3.
Here we have Isaac, isolated in a snowy environment, suddenly beset by flashbacks of the events of the game. Necromorphs, crazy folk, lost friends and plenty more no man should have to encounter. He comes upon a large amount of footsteps in the snow -- a bad sign -- and pulls his plasma cutter. As he approaches a cliff-side he notices the shape of a Marker. Below in the fog? More markers. His mask goes back up, and Isaac leaps forward.
Parallel, I sit here writing about Dead Space 3's launch, beset by a sudden flashback of the game's pre-launch controversies. Co-op, "broader appeal," Kinect functionality, in-game microtransations and plenty more no gamer wants to think about from their favorite horror franchise. The launch trailer before me doesn't appear any more or less telling about the game's potential scariness as any other. There will be more controversy with the game's launch. It's unavoidable at this point. Yet here we are, a week away from launch... and I'm psyched.
Dead Space 3 will be available on February 5 for the Xbox 360, PlayStation 3 and PC. It may not be the Dead Space many of us recall, hell, Dead Space 2 wasn't the same either. Still, it's likely to be one of the best games of the year whether it has broader appeal or not.