Neoseeker : News : Reflecting on an Industry That Let Vigil and Darksiders Die
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hiigaran Jan 24, 13
quote
I think it's harsh to say it was all their fault. I mean, they took some risks that didn't pay off but I'd like to think that taking risks should mean something in the entertainment industry.
IMO, it does mean something, taking risks is just that. a risk. thats the life cycle of businesses, and its a cold, harsh world.

however, i too, fear that this incident just forces companies to further shrink back in to unoriginality and repetitiveness. that said, im surprised that people are willing to play shit, then wait half a year to play shit again, with the difference being how said shit smells. thats exactly what COD has been. slightly different guns, new maps, same gameplay. while i enjoyed COD4 when it first came out, all subsequent games after that were nothing more to me than overpriced expansion packs, and quite frankly, im surprised...no, appalled, that people are willing to throw their money away like this. why do you think minecraft was such a success? not that i particularly enjoyed it, but it was different. what about TF2? no story or anything to it...just a multiplayer of constant killings, but because multiplayer was focused on, the quality of it was much higher, and highly enjoyable. and it also proves that realistic graphics mean shit (hint hint, you crysis bastards). i could go on, but you get my point. while it has always been the case that you find gems amongst the crap, it just seems like the more and more time passes, the worse this ratio of good to bad games becomes.

im a guy who doesnt pay for his games. i dont say that to sound cool or somehow make myself elevated over others. however, because i obtain my games freely, and whenever i feel like it (my internet connection allows me 10 minute download times), i find myself surprised that i just dont feel like downloading anymore. my interest in games has been on a steady decline for at least a year or two now, and given the choice between firing up a game, or staring blankly at my.neoforum, and idly pressing f5 until i see a new reply, i have started noticing that i do the latter more frequently. granted, im exaggerating a bit here, but again, i hope my point is clear.

well, that was a longer post than i expected...
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Lorx Jan 24, 13
quote Lukas
Hope nobody minds if I dump this video here, it's quite relevant.



quote LOD-squa
One can only hope that someone decides to buy out the studio to offer current members of the teams their jobs back.
Can only hope it's Square because they're damn good publishers at the very least.
While he makes some good points, especially on how big-business companies like EA work, I think he kind of missed the dart board by...well, like a mile and a half. There's a reason it's been said the video game industry can't hit a recession, and that reason is perfectly summed up in the word "Indie". Big name publishers that own many developers are giant titanic to be sure. Seeing them actually mold to new waves in order to not get dragged under said waves is not the most likely prospect in the world. However both titles he mentioned are not games that were created by those titanic ships. In fact, there's a lot of popular games that are categorized as such. League of Legends? Anything by Valve (they're privately owned), DayZ, The Walking Dead, the first Angry Birds or really any popular phone game ever, all of these things are doing fairly well for themselves, and a lot of the popular games from Indie divisions or smaller/private companies show a lot of that kind of malleability that the video maker said the industry just doesn't have.

In conclusion, "The Industry" is not a single ship, nor is it only floated by Titanics. It's a rather diverse fleet, full of tons of ships of all shapes and sizes. There's even a few dingys out there, groups of developers that developed and published their game without any external help at the start. World of Goo, which was pretty popular on release and did very, very well for itself, was made by a team of like three people. Fez is a team of two, Team Meat's two guys as well. They're dingys in the fleet, but wow did they profit, and show some of the bigger ships how it's done. If the industry hits a wall that it has to turn around, if there's a giant iceberg in it's way, some ships will hit it yeah, but many others will just glide right on by.

On that note, it's probably also important to mention Nintendo's been ridiculously malleable considering it's size. The Wii, DS, these things are still everywhere, for one of the oldest players in the running, and such a gigantic ship, they certainly know how to steer the thing.
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monkey_ninjas316 Jan 24, 13
That video you posted was absolutely ridiculous. I agree that he gets things right about EA and Activision playing it safe (due to shareholders), however, the rest is just based on a very out-dated gaming industry. Comparing now to the first video game crash is ridiculous. That was a complete over saturation of terrible games, and consoles with either zero support or a very limited life.
The video game industry, although not what it was a few years ago, is still very strong. I can't forget to mention that the video game industry brings in more than both the music and movie industry. There are a lot of factors that play into the decline: The global economy and publishers willingness to take risk, lack of new hardware, Call of Duty sucking $1 billion out of the industry every year (not bashing the game at all, but it's popularity really does hurt others).
quote Lorx
In conclusion, "The Industry" is not a single ship, nor is it only floated by Titanics. It's a rather diverse fleet, full of tons of ships of all shapes and sizes. There's even a few dingys out there, groups of developers that developed and published their game without any external help at the start. .
Probably one of the smartest things I've read about the industry in a while.

What happen to THQ was very unfortunate and I am very glad others were able to pick up some IP's and development teams. I'm sure the decision not to pick up Vigil was purely business. They have only worked on the Darksiders series, and the second did not sell to THQs expectations with good to decent reviews. If that's all they have ever worked on, it would be a big risk to put them on a new game or let them finish their current project and hope it sells.
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