Neoseeker : News : Reflecting on an Industry That Let Vigil and Darksiders Die
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HavenGuy Jan 23, 13
This is sad news. I loved Darksiders 1 and 2 and would have loved a third one. I'm going to hope for a miracle because I still want the third one.
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LOD-squa Jan 23, 13
Sad for both the Franchise and the Employees. It's horrible how some companies make horrible decisions and it affects the lives of hundreds of individuals. One can only hope that someone decides to buy out the studio to offer current members of the teams their jobs back.
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Lukas Jan 23, 13
Hope nobody minds if I dump this video here, it's quite relevant.



quote LOD-squa
One can only hope that someone decides to buy out the studio to offer current members of the teams their jobs back.
Can only hope it's Square because they're damn good publishers at the very least.
Staff
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RabidChinaGirl Jan 23, 13
I already cried a river today.
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Enhance Jan 23, 13
I was very surprised to read earlier today that no one wanted to pick up the rights to Vigil and Darksiders. Seems like the video game industry is all about just making sequels upon sequels these days and this would have fit right in with that. Makes it even weirder yet since Darksiders 2 was actually a really good sequel.

Don't have much hope for Vigil being picked up over the next few days but do hope that the employees find jobs and can bring some of the magic from Darksiders to other ips.
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DragonSlayer45 Jan 24, 13
Too bad for THQ. I never followed them much, but they didn't seem the type of company who would go under. It really makes me wonder who is next.

I feel bad for the people at Vigil for losing their jobs. The Darksiders series is definitely not my favorite IP this gen, but it always struck me as intriguing.
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Largerock Jan 24, 13
*Starts to flood asia with tears*

It's sad that THQ is gone. Was looking forward to what they would put out this year....
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hiigaran Jan 24, 13
if the IP for this game has been abandoned, doesnt that mean any company can just run in and take it for free?

no idea what this game is, btw
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Zombie_Barioth Jan 24, 13
Sadly this is the sort of thing that happens when an industry becomes profitable and gets too big for it's britches. It doesn't matter how awesome your games are if nobody sees it as profitable. Every interview I read where how the industry has changed is brought up I see the same basic response, its become less about making great games and more about making what sells.

Its really sad how great developers who actually care about what they do get canned or bought out and even worse when they just fade away.
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ProudLoz Jan 24, 13
Maybe there's hope bluexy!
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LOD-squa Jan 24, 13
Aweomeness ProudLoz. Hopefully they do decide to go forward with it.
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Darknet Jan 24, 13
The fact of the matter is, THQ's downfall isn't because of the economy or because of some big "video game crash". It was all their fault. They put a lot of money in to stuff that failed, like the uDraw and new IPs like Homefront. They lost a lot of money and their main money makers didn't make up for it.

And that is what scares the living shit out of me. THQ becoming an example of why you shouldn't do new IPs. It's why Ubisoft only throws out Assassin Creed games like crazy, it's why Activision shove Call of Duty and Guitar Hero down our throats. I mean, hell, I bet 80% of the money Activision makes is from COD and Blizzard.

Lets face it: sequels make money. And it discourages people to make new IPs and that scares me.
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Drogo Baggins Jan 24, 13
quote Darknet
The fact of the matter is, THQ's downfall isn't because of the economy or because of some big "video game crash". It was all their fault. They put a lot of money in to stuff that failed, like the uDraw and new IPs like Homefront. They lost a lot of money and their main money makers didn't make up for it. .
I think it's harsh to say it was all their fault. I mean, they took some risks that didn't pay off but I'd like to think that taking risks should mean something in the entertainment industry.

Companies and developers shouldn't have to assume that making new IPs and thinking outside the box leads to failure, bankruptcy, and unemployment. I suppose that's just the way it is, unfortunately...

Judging from the rest of your post you seem to feel the same way that I do, but I couldn't help commenting on that portion. I do think that you're right to say it was their fault, but I'm just trying to say that I think it was their fault for all the wrong reasons.
Staff
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bluexy Jan 24, 13
Drogo Baggins Darknet THQ's slide downwards has been happening for a decade now, but yeah, it was the uDraw and the development of an MMO that was unfortunately canceled that really put the nail in their coffin.
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