How great is it that the illustrious Writers Guild of America would recognize video games as a source for excellent writing? The group announced today the 2012 nominees for their Outstanding Achievement in Videogame Writing award, and we were pretty excited -- until we saw the list.
The list of nominees is, first of all, very short. Secondly, the games that appear on it just make us scratch our heads in bewilderment. That's not to say we haven't enjoyed the titles but here, take a look at the list. Each entry includes the game title, writer(s), and publisher:
- 007 Legends - Written By Bruce Feirstein; Activision
- Assassin’s Creed III - Story By Alex Hutchinson, Corey May, Matt Turner; Multiplayer Story By Richard Farrese, Jeffrey Yohalem; Lead Scriptwriter Corey May; Scriptwriter Nicholas Grimwood, Russell Lees, Matt Turner, Danny Wallace, Ceri Young; Ubisoft
- Assassin’s Creed III: Liberation - Scriptwriting by Richard Farrese, Jill Murray; Ubisoft
- Disney Epic Mickey 2: The Power of Two - Writing Consultant Marv Wolfman; Disney Interactive Studios
- Halo 4 - Narrative Design Christopher Schlerf; Microsoft Studios
- Uncharted: Golden Abyss - Written By John Garvin; Sony Computer Entertainment America
Now we're not saying that (some of) those games weren't great -- I loved the hell out of Halo 4 -- but that list seriously leaves something to be desired. If you're looking at excellent writing, how did Telltale's The Walking Dead not make it on there when there are two slots given to Assassin's Creed? Where's Spec Ops: The Line? How did 007 Legends get nominated?
Nothing makes sense anymore! The only excuse we can possibly think of here is that nominees need to be part of the guild itself. Doesn't mean we're any less flabbergasted.